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Fall patch discussion thread

I don't know if anyone mentioned it already but trade routes got nerfed.
It's mentioned in the patch notes: "Fixed an issue where Trade Route yields were doubling in some instances."

This was a bug. It was always meant to be 1 for all districts but somehow they managed to make it double for every district that also has a unique version.
 
So, anyone seen an AI airplane yet or AA guns? Or are bombers still unchallenged?
 
So, anyone seen an AI airplane yet or AA guns? Or are bombers still unchallenged?
No and I was wondering the same thing. Why have planes and no air wars?
 
My guess is they have issues building the aerodome districts. Cities too small, no district slots left, etc.
That doesn't explain the lack of AA guns though, in civ 5 they made a lot of them.
 
Plus I couldn't help but freak out every time I heard that quote because its wording.

First stirrings of life -> Stone-Age -> man taking his first upright steps?

Sooo.. man wasn't walking upright during the stone age?

S.
I honestly think they meant ice age, especially with the 'great beasts' line. Now if only there were an audio clip of Sean Bean saying "ice" for us to splice in...
 
Nearly forgot:

The AI does seem to be less likely to declare war super early or to declare pointless early wars (like one turn after they discovered you when they are half a world away from you and have no units within range of your cities).

I've started multiple games to see if the early aggro was still a thing, but so far I haven't been declared upon once.

AI relations still seem messed up or are displayed incorrectly. In my recent game my relation with Gandhi had four "bullet-points", three of them positive, one negative. The overall value was something like +7 or +8 and he was still listed as "unfriendly" for some reason.

S.

I disagree. In the last few games I started (and didn't finish) every time I didn't start isolated I had pointless unwinnable (to them) wars declared on me by people with their capitols 30 tiles away constantly.
 
I guess the settlers may start escorted, but shouldthe escort die (trying to attack barbs or whatever), then the settler remains alone in the wild.
 
It's mentioned in the patch notes: "Fixed an issue where Trade Route yields were doubling in some instances."

This was a bug. It was always meant to be 1 for all districts but somehow they managed to make it double for every district that also has a unique version.

So are international trade routes now more competitive?
 
I guess Im still gonna be playing Civ 5 Anno Domini mod LOLs eventually Civ6 will be good ...... eventually
 
Nearly forgot:

The AI does seem to be less likely to declare war super early or to declare pointless early wars (like one turn after they discovered you when they are half a world away from you and have no units within range of your cities).
Started a new game 1 hour ago. World was on "casual" and happened to settle Rome in a small island. By turn 45 i've meet Japan and Norwey by the 50th. On turn 54 they both declared formal war on me. After beating a single japanese warrior, Hojo made peace with me. Yay pointless wars!

Fyi Japan was on the isle next to me. Norwey was about 30tiles away.
 
I'm about to finish my first post-patch game. I like the UI tweaks they did and i have not encountered any spams in this game, neither of military nor of religious units.

What still isn't working at all though (besides the trashy tactical AI) is diplomacy. I received many pointless DoWs, for no reason at all, and usually without any military units showing up at my borders. Cleopatra DoWed me for no reason two turns after our Freindship ended. Through most of the game virtually all leaders were annoyed by me (I had waged only one short war). The only difference is that the AIs now always(!) declare joint wars which doesn't accomplish anything for them but makes the whole mess even more frustrating.

The patch is a good start, but nothing more. they have a long way to go.
 
With the patch did something change with how the city decides to use squares? It seems like my new city chooses production squares over growth squares now and I have to make sure I go in and change it
 
I honestly think they meant ice age, especially with the 'great beasts' line. Now if only there were an audio clip of Sean Bean saying "ice" for us to splice in...

Err... Ice Age would be even worse.

First "full time" bipedal human ancestors = roughly 4 million years ago
Earliest stone tools/beginning of the Stone Age = roughly 3.4 million years ago

"Ice Age" isn't an exact period because we've had multiple cold periods on Earth I suppose. But if we're taking the last one (Pleistocene) = roughly 2.6 million to 11,700 years ago.

They should've just left out the quote about the "great beasts" and put in something about the reign of the dinosaurs instead. Pretty significant period of Earth's history, anyway.. :)



In the last few games I started (and didn't finish) every time I didn't start isolated I had pointless unwinnable (to them) wars declared on me by people with their capitols 30 tiles away constantly.

I received many pointless DoWs, for no reason at all, and usually without any military units showing up at my borders.

Crap... I guess I just got lucky in my games so far .. :(

What about unmet AI civs declaring on the player / your own leader declaring on you?

S.
 
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I'm on mac and so I can't apply the patch yet. Has anyone tested the new balanced maps? How good are those?

I'm playing one right now. My first game post patch. These really are intended to multiplayer, but I'm playing single player for something different. I would recommend you up your normal difficulty level if you play these. The AI doesn't handle them well. Especially if you are a warmonger like me and conquer all the middle cities. :D The AI is having trouble finding good places to settle. I'm playing a small map, so that's part of the problem. They also can't conquer city states due to them being on islands, so this weakens AI expansion as well. This game is pathetically easy. Like I said, these maps are best suited for multiplayer.
 
Plus I couldn't help but freak out every time I heard that quote because its wording.

First stirrings of life -> Stone-Age -> man taking his first upright steps?

Sooo.. man wasn't walking upright during the stone age?

S.

I'm guessing the same intern responsible for the tech quotes was at work with this one.

Honestly, it bugs me quite a bit that they didn't manage to find someone with even a modicum of interest in history to work on this (and on the Civilopedia). Why have any historic detail in the game at all, if it's incorrect?
 
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