Okay...here we go! Actually, pretty uneventful 1st turnset.
Our mighty Rogue ventured out into the mist scouting the land and looking for treasures, dungeons and lovely elf maidens. A loud and irksome voice suddenly rang in his head. He could not place the strange accent but visions of snowy fields, icy lakes, and odd blade-like objects attached to feet popped in his mind. The voice said "Head East young man for you will find a grand adventure! ....and elf maidens!"
The young Rogue thought himself mad when this otherworldly voice ringing in his head. Still, he took the call and trekked East until he came upon a small but thriving village by the name of Foxford. The town folk were abuzz with rumors of a strange wolf-man like creature of the night stealing and gobbling up young children of the village. The villagers begged the young man to help rid them of terrible horror. The Austrin felt for the villagers but said that he was only a humble adventurer and not a mighty monster-killer - at least not yet. There was nothing for him here so he moved on.
Foxford:
After a long journey over green fields, dangerous peaks, and arid desert, the wandering Austrin came upon a strange sight in the desert. On a barren hill appeared a little shop. From a distance he could make out strange contraptions laying about and a sign that said "Fizzik's Workshop". He asked himself "Who is this Fizzik?". He decided to ponder for a bit whether to approach the tiny shop and its inhabitant and maybe ask his fellow Austrin's who this might be.
What appears to be our first quest:
Meanwhile, he moved off to a lonely hill to camp for the night. However, in the distance he espies a lonely Graveyard. Hmmmm...he thinks...graveyards can be dangerous places but also yield much reward. I must visit this place soon.
Graveyard:
Meanwhile, another young Austrin adventurer comes of age and decides to head West to lands not yet known to the Austrin people. After many days of travel he stumbles upon a foreboding sight - a goblin fort. Despite his attempts to remain concealed, he is spotted by a goblin archer perched in a tower. The archer fires on the poor young rogue and one arrow sinks into the flesh of his left shoulder. Painful though it is, the scout makes his escape. He will live another day. But yikes! What should jump out of the jungle, but a fearsome tiger! The young man thinks he might rather have chosen a safer profession.
Overview of land: