The only reason i would buy this game is because of FFH.
How will multiplayer be handled?
there will be no multi at release
afaik they "might" add it in a later patch if the community strongly ask it or something
The only reason i would buy this game is because of FFH.
How will multiplayer be handled?
I have a 50 minute video of me playing (and complaining and exploiting) the game if you're interested in seeing what Beta 3 is like.
http://www.youtube.com/watch?v=nnPKHQIksrA
The final game is still aways away. Two more full beta releases at least.
This, too. I'll need a tryout before spending that kind of money if life keeps like this.I am going to have to wait for a demo on this one.
there will be no multi at release
afaik they "might" add it in a later patch if the community strongly ask it or something
Maybe there's some people there that still remember (and/or play) that old fashioned goldie: Master of magic. First one to make use of special resources (mithril/adamantium for special weapons to every unit built in the city that had them in their surroundings)
Maybe some of them can in fact agree with me that this new release has somewhat a feeling to a huge remake of that classic. In fact, it includes tactical combat...
I just wonder what will be the requirements of the computer i'll need to play the game (i took a glance a the game page and miss/didn't see any mention of that), but i guess they'll be very high according to the images i've seen until now.
I find hoping for another master of magic is just a way to let yourself down.
Enjoy this game for what it is.
Thanks for the video I watched it in full. Exploiting bugs is half the fun of a beta
Did you guys add more lighting to the 3d map as it just seems a bit more alive then elemental or shaders or something but whatever the change was it looks good.
Everything seemed pretty solid from that video but why does it have to take 20 turns just to produce 1 lot of units?
The melee attacks seemed unimpressive but the spells were good.
There are way too many similarities for ignoring them. I'm not hoping for another master of magic, i'm just pointing what this new game feels like for me.
There are a few big differences between MOM and FE. The biggest being in the way the "spell books" work. When you design your sovereign, you choose their level of expertise in different areas of magic. However, when you level up, you can choose to know more in an existing area.
As a gamer, I don't know which way is better. But it's definitely different.
The system you describe is similar to MoM.
In Master of magic, there are pre-generated wizards and an option for customizing by picking spellbook and special abilities with a point-buy system.
Does Fallen Enchantress has both alternatives (pre-gen & point-buy? If the answer is yes, i'm still waiting to which are the differences.
in fe the start is important but you can still decide to strictly follow your main path (ie fire mage, summoner, archer, warrior) OR make some sort of hybrid or even change totally