Fallout IOT: Back in the USSR

None of them ever got off the ground, but if you insist...
 
The Sacred Byelorussian Empire​
Claims:
Spoiler :
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Capital: Minsk
Religion: Eastern Orthodox
History: While Byelorussia did not have as much fallout compared to the rest of the world, it still suffered from the collapse of civilization and whatnot. An Orthodox Priest, Michiel Bokun, banded together his parish in the ruins of Minsk. Together, they cleared Minsk of the banditry and started to rebuild, expanding and civilizing the areas. Michiel Bokun is now the Patriarch of the Church, and the de facto leader of the Sacred Empire. The Emperor Paul I is the de jure leader, but he listens almost exclusively to the Patriarch.
Military: Light: Beater: Armed with light firearms (locally produced) and an odd assortment of hand-jobs. Low-price, low-quality, high-numbers.
Medium: Sacred Infantry: Armed with Kalashnikovs (both locally produced and pre-war), combat knives and leather armor. The pride of the Empire.
Heavy: Emperor's Guard: Mounted troops, using carbines, alloyed armor, and with robotic companions that shoot lasers. Expensive to train and outfit, but they have proven their worth many times over in conflicts with banditry in the Empire's quest to civilize the world.

Science - 7
Politics - 5
Economics - 7
Combat - 10
Intelligence - 6
Arts - 1
Luck - 4
 
Spoiler :
Pavel saw his first horse* when he turned twelve. His mother had gotten a job working as a servant in the manor of one of the New Men aboveground, and it came with room and board for her and him. A small carriage pulled by two horses waited near the entrance of a metrogate which took them to the manor.

Horses! The boy had taken to them quickly and, soon enough, he found himself riding one alongside other boys under the watchful eye of an officer in the Petrograd Defense Force. Over the next few months, some boys had left, and those that remained were dehorsed and trained to use bow and rifle and hammer. More boys would be forced to go home after those grueling months of torment, but Pavel remained.
-----

"We're coming up on Volkhov. Be prepared for anything!" The man in charge of the trio orders. Three men wearing black parka PSPA, including the leader, Pavel Fyodorov, ride south along a former highway. Pavel's horse stands in stark contrast to the horses of his two underlings: his being, how you say, "fresher", of better stock. Horses may have survived, but it would be a few more generations before all the duds in the gene pool are cleaned out for good.

"Why doesn't PSPA-Volkhov handle the matter?" Asks a tax agent. "Aren't we intruding on jurisdiction?"

"PSPA-V sent a messenger to us," Pavel answers. "The director of the city says the matter is too political."

"Political how?" Another soldier, the older one, asked.

"Merchant."

The three ride in silence aside from the sounds of the river. Volkhov rises in the near distance on the banks of the Volkhov River. Volkhov is a small town, but it wasn't spared the great war. For what reason Pavel himself did not know, but he suspects it has something to do with the ruins of a structure rising out of the river (the hydroelectric station). Boats sail on the river. Military hands wave. Some civilian hands do as well.

The three arrived when the sun is at its highest. For politics, you arrive in the light in the day or risk complications. For every other type of tax evader, you come at night while the criminal sleeps to reduce complication.

Pavel proceeds to the PSPA-V Office (built above ground no less!), finds directions and information, and heads southward more.

Today, they will be dealing with a merchant. Not any kind of merchant, unfortunately. A New Man.

Maybe there won't be complication. When confronted, the merchant may simply realize he is in error and give the government its due without any worry or bloodshed or threats or bribes.

Maybe.

*Horses are extinct in North America, but there's no indication whether they're extinct globally. In Petrograd, the first horses were imports brought in via the traders decades ago, with breeding stock only established within the last forty years. I'm assuming horses survived somewhere for a few reasons, including the sheer size of Russia and, more selfishly, the sheer size of Russia.


Melor Alkaev, sanctioned merchant of the Petrograd Merchant's Guild, is tending to a small garden behind his home when the three tax collectors are led to the garden by a red-suited guard. Alkaev's face is worn and old, but his blues eyes brimmed with energy and excitement as his muscular arms tears weeds at the root from his land. "Mr. Alkaev, here are the three PSPA agents you were expecting."

"Expecting?" Pavel asked.

Alkaev stands up, pops his back, removes his gloves, and drops them on the ground. "Don't get too worked up, son. Your office in Volkhov sent a messenger on horseback ahead to let me know I would be expecting you this afternoon. I am Meior Alkaev, as you of course already know. May we discuss matters in my parlor?"

Pavel answers in the affirmative and the merchant leads them inside a manor befitting a New Man, a man of new found wealth and political connections from here to the underground tunnels of Petrograd. The four men sat around a small, wooden table (new) in an open-air parlor, the fourth wall being only a halfwall, and the opening to the elements. Only the newest of New Men can afford glass.

"What can I do for you lads today?"

Pavel clears his throat and pulls out a folded piece of paper. "Several irregularities in this town's tax records have come up recently due the government's recent anti-corruption push. Your name has come up several times in these records and the attached documents."

"Am I being accused of wrongdoing?"

"Not at this time," Pavel answered quickly. An accusation of wrongdoing against a sanctioned merchant would end this parlay with a request of legal counsel, a right guaranteed to guild merchants. Alkaev probed. "Then what can I do for you?"

The conversation flowed like water in a poorly-dammed river. The water manages to flow, but the obstacles make the trip uncomfortable. Pavel and the two other tax collectors carefully danced around the crux of the matter in a bid to lure Alkaev out, but the merchant danced dangerously, and nearly lured the tax collectors into his own trap that would end with him demanding legal counsel. The Merchant, so confident and graceful in his dance, so sure of one spectacular flourish, failed to see the outline of a smirk on Pavel pop into reality for an instance. When the sun began to set, the triumphant merchant smiled, "It is getting quite late. Shall we continue this discussion tomorrow?"

Pavel grabs a partner's notebook, checks a few details, and nods. "That won't be necessary. From what you told us, you know little of any tax irregularities in this town, let alone have any connection yourself."

Alkaev smiles, "To be a service of the Republic and First Citizen is the highest honor."

"Indeed. We have enough here to make an arrest," Pavel said softly.

"Oh?"

Pavel checks the contents of all three notebooks one more time. Yes, all is in order. "Yes. From what I am seeing here, your brother, Viktor Alkaev, seems to actually be the center of any potential corruption in this town. According to our records we gathered earlier, your brother is no a member of any guild, and waived full citizenship on account of failing to pay the citizenship fee or perform the required service for the republic. As such, the courts will not look favorably on his actions as this town's head of the PSPA."

As a matter of fact, how he became the head of a local branch of the PSPA will be an interesting discussion in the courts. Isn't PSPA rank and file only drawn from the full citizenry? Hopefully nobody bribed somebody to get their brother a position in government. Especially as the Local Tax Man.

Melor flushed, "I will get him the best legal counsel the merchant's guild can afford."

"Of course! That is within your right, but as you of course know, since he is only part-citizen, we reserve the right to ask questions for a full two days before he is allowed legal counsel." Pavel packs up. "We will be in touch."
 
Average Stats

(in order of greatest to least)

Combat: 7.81
Politics: 6.19
Economics: 5.94
Intelligence: 5.94
Science: 5.25
Luck: 5.25
Arts: 3.6
 
How hilariously did I skew the luck rating?
 
Spoiler :
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Correction: Sakartavelo's flag is out to date.
 
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MURMANSK CONCORDANT

Emperor Peter II and First Citizen Vladimir Romanov is pleased to announce the integration of the Petrograd Republic into the Russian Empire. The Petrograd Republic will recognize the enlightened rule of Emperor Peter II, in exchange they will be given total autonomy in domestic matters and their traditions will be respected by the Emperor. The Petrograd Republic will aid the Empire in matters of war and will be protected from any and all aggression by the full might of the Russian Imperial Army. Today marks the begging of a glorious new chapter for the Russian Empire!
 
"We need backup, we n-"

Sophia watched in horror as Fotis, her squadmate and the man who was operating their portable radio, had his brain fluids burst all across the disheveled pre-war shack they were hiding in. Or more like, she was hiding in, since her entire squad was now dead. Before she suffered the same fate, Sophia instantly ducked down, grasping her hunting rifle close to her bosom for momentary comfort.

It wasn't for long, as the reality of the situation poured into her head. The shack Sophia was in was slowly being surrounded by crazed zealots who followed the ways of the god of the cross. Governed as if it was a theocratic state back in the times when the human Jesus (compared to the Bird Jesus or the Battery Jesus; she knew that world was simply a title and not an actual name), she heard rumors of an incident in which a bunch of Helixist merchants came over to this town to sell their goods. Not knowing its reputation, they were shocked to find the citizens attacking them, tying them up, and eventually burning them at the stake for "heathenry". Sophia looked down at the helix fossil medallion and sighed; she knew she would suffer the same fate if captured.

To be fair, Sophia knew she wasn't an innocent martyr in this situation. As a neophyte Toxotes, her new job was to essentially to go out and conquer any towns that refused to join Queen Alexandria's empire. As this town was on the edge of the empire, Alexandria sent one of her ambassadors to give the town a fair offer; join the empire, and you will be left largely alone and your warriors will earn unfathomable glory in battle. That very same night, a guard in the camp found the ambassador's corpse, with "Devil of the Antichrist" carved into her forehead.

With the peace talks broken down, Alexandria knew she had to take this theocratic town by force. That's where Sophia came into the picture. She, along with more veteran Toxotai, were to scout out the town's defenses, and then report back to the Queen as they were observing so she could form a battle plan. However, the Dome must have conspired with these zealots, for a patrol was at the same exact vantage point they were to use for their recon: a cliff overlooking the ravine that the town was situated in.

To make matters worse, the patrol vastly outarmed the scouts. Carrying scavenged SMGs, military-grade pistols, and even an assault rifle or two, they could muster up far greater firepower than the bolt action rifles Sophia and her squadmates have. Additionally, the enemy patrol initially outnumbered them 13 to 5. Knowing that a fight in the open was doomed, they fell back into the shack, hoping that cover and superior training would win them the day. The pool of blood and the corpses of her friends proved to Sophia otherwise.

As the bullets danced their waltz of death above her head, she could hear one of the townsmen screaming, "Repent, ye heathen Olympian, or you will burn in fire and brimstone along with your friends!"

"I am not an Olympian," Sophia protested back. The bullets stopped for a second; and Sophia could hear murmurs about how they finally saved one "barbarian girl".

"However, I do not repent, because Lord Helix protects!". She jumped out of the window and fired a round at the man who tried to proselytize to her, before quickly ducking back down for cover.

Unfortunately, she missed, since the same man continued, "Old gods, new gods, they're all false gods. Enjoy your eternity in the devil's den." The gunfire continued, and Sophia could vaguely smell the lighting of a Molotov.

Oh my lord, she thought to herself, they plan on burning me out. I'm done for! With nothing else to lose, she got back up and fired lead out of her rifle. She knew she was going to die anyways, there was no point in delaying the inevitable. She located the Molotov holder and put a bullet through his skull, but only after he finished lobbing it at the shack. A few seconds later, she could hear the tinders on the roof.

The building was so worn-down, it wasn't going to be long until the roof collapses. As soon as that happened, the fire would spread all across the floor, and that's when Sophia had to either bail out of cover or let the inferno consume her. Either choice was certain suicide, but at least for now, she had a few more precious seconds.

In the distance, Sophia could hear the galloping of horses. Armored-clad women with assault rifles, except for the one in front which carried a cavalry sword, soon arrived out of the horizon. In one swift motion, the horsewomen grabbed their guns and started to fire upon the enemy patrol. Seven of them died in the first three seconds, and the remaining five jumped behind any cover they could find, which conveniently put their backs to Sophia.

She quietly vaulted out of the building, and hid behind a nearby stone. She aimed at the closest zealot and pulled the trigger. Almost immediately afterwards, he fell down. However, the distinctive noise of her firearm alerted the rest to her presence, but they couldn't simply readjust due to the presence of the new troops. It was too late for them anyways; the one with a sword was close enough to cleanly decapitate the fanatic furthest away from Sophia, and the other three quickly fell with the combined firepower of Sophia and the other horsewomen.

Sophia quickly ran up to her helmeted saviors, and saluted them. They were the famed Hetairoi, the Companions personally chosen by the Queen herself to be her shock troops in battle. To see them of all people that responded to poor Fotis's distress call made Sophia feel really special.

Sophia fawned, "Thank you so much for coming t-" She immediately paused when she saw the woman with the sword take off her helmet. With her long, jet black hair fluttering in the wind, combined with her soul-piercing brown eyes and distinctly large noise, she instantly recognized the face.

"Ohmyhelixohmyhelix," Sophia practically squealed as she kneeled in reverence, "I didn't even recognize it was you, Your Highness. Apologizes for my rudeness-"

"Don't kneel," Alexandria reprimanded the Toxotes, "There could be snipers around here. Don't want them to know where the Queen is."

Sophia shockingly rose to her feet. "I'm sorry," she dejectedly rebounded, "I'm new and this is the first time I'm on the battlefield..."

"For being a newbie, you did very well for holding out for that long," Alexandria congratulated, The Gods must have been smiling upon you lot. Speaking of, I heard a male voice give the distress signal; where is he?"

Sophia's eyes widened. "I'm it. The others are dead, in that building." She pointed to the shack behind her, which, as if on cue, finally had the burning roof collapse.

"Damnit, I was too late," Alexandria cursed. If Sophia didn't know better, she would say a tear came down the Queen's eye. Yet, her eyes saw exactly that. "More souls needlessly claimed by Hades. May they find their way to Elysium."

Alexandria turned her attention back to Sophia. "You more than exceeded your duty, and for that I thank you dearly. I shall escort you back to camp. I don't have a horse for you, but you are welcome to ride with me. Then, tell me whatever you found. Hetairoi, find the bodies of the other Toxotai and bring them back. Oh, also while you're up here, it wouldn't hurt if you did your own observations, to make sure we don't miss anything."

Alexandria extended her hand out to Sophia. She hesitated for a moment, but a reassuring smile from the Queen convinced the lowly soldier to take it and get on her horse.

This is the first battle, Sophia internally gleamed, and I already have the Queen's attention. This is the best day ever! Sophia didn't even care about the stupidest smile that was on her face; nothing could possibly rain on her parade.
 
The Most Holy Patriarchate of the Orthodox Church

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Official Name: The Most Holy Patriarchate of the Orthodox Church
Unofficial Names: The Patriarchate, The Orthodox Church, The Church, Moscow
Patriarch: Nicholas IV
Government: Theocracy headed by the Patriarch and the Most Holy Synod of the (Russian) Orthodox Church.
Capital: Moscow

Stats:
  • Science: 5
  • Politics : 8
  • Economics: 6
  • Combat: 7
  • Intelligence: 3
  • Arts: 9
  • Luck: 2

Spoiler :
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I just realised that there was a Peter II and III, so I am retconning my leader's name to Peter IV. Will edit singup post and other things later.
 
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The Kurdish People's Collective


Started as the answer to a bitter fight that had gone on for generations the KPC initially represented the best of Kurdish dreams for an independently ruled state by the Kurds for the Kurds in their own whey (I make a joke there, I hope you fully appreciate it). But as so often happens their idealistic dreams soon fell foul of reality. The massive ecological damage of the war caused crop failures and a particularly nasty earthquake left them all a bit shaken. Their dream society was crumbling around them...

But still they held firm, the Kurds were not easily swayed from their heritage of stoicism. They would not let what they had fought so hard to build be torn apart by anything. So they consolidated, those that remained all converged on the capital of Êlih and pooled their resources. Handing over all power to an elected Committee of the Whole. The settlement and its outposts throughout Turkish Kurdistan faced many challenges and with each hard choice the Committee of the Whole had to further restrict the liberties of its people. The society become increasingly introverted and distrustful of strangers - those who were not Kurdish. It now stands isolated in the hills of Turkey, interactions with the rest of the world are few and far between and those who find themselves in Êlih often report back of the intense poverty of its people but also of their determination and tenacity.

The Kurds bow to no master nor stand answerable to any. They are free, even if nothing else.


Information:

Full Name: The Kurdish People's Collective
Shortform: Kurdistan
Government: Rule by Committee
Society: Communal
Legislature: The Committee of the Whole
-12 Members
-Quorum of 4
-Meets every week in Êlih
Capital: Êlih

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Science - 3
Politics - 2
Economics - 1
Combat - 9
Intelligence - 5
Arts - 10
Luck -10
 
I got a few questions:

1: does the game allow include monster nations or no? And can there be reference to modern politics? cause in one IOT they said that you shouldn't.

2: Can i PLEASE make A carbon copy of america in Yugoslavia?
 
Given monster nations, modern politics, and America-in-Yugoslavia don't fit the setting at all...
 
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