Fallout mod.

:clap: Excellent a marked improvement :D

@William GBTW ... there is a good posibility, as we will be looking at the tech tree sometime in the near future.

Once a rough of the extended tech tree is finalised I will post a list and then begin discussion ... thanks :salute:
 
Flamand said:
Screenie of the new interface... :)

Screenie_interface_1.jpg

Holy ****. Thats great!:goodjob:
 
OMG - it looks like in the game :eek:. And the way the unit actions buttons blend in with the interface is so cool, i didn't even notice it... i thought i was in fallout again.:crazyeye:
 
@William GBTW, as a matter of fact, yes we do need more tech Icons. :D

@Flamand, where you at bud? I need you to get me what you have for the interface ASAP. So I can get out the new update. I held that up to include you new and OUTSTANDING interface gfx. :D

And just to let folks know, I have been posting screenies of all the units for each civ that is in the game right now. Just follow the link provided by Fe or myself to view. As that will be the forum where most of the discussion will be held.:D



:nuke: Cheers, Senior Elder Thorgrimm :nuke:
 
Just out for Easter, looking for Easter eggs and chasing Bunnies... :D
Thanks for the coments guys... :)

@Odin: we'll see about that interface... ;)
 
Enclave - 2312 AD

My first Hummer ... spawned by a small wonder the Vehicle Rehap Facility every 25 turns.



Attack - 5
Defence - 5
Movement - 3
Anti-Air Defence - 2
Capacity - 3 units

This baby will be very usefull for quick response :cool:
 
William, quite a few. Have you ever played Fallout? I want the techs to look like The Pipboy in the perks and traits pics, or of actual weapons and items out of the RPG's. If you can do that, I have aposition on the team you can fill. :D




:nuke: Cheers, Senior Elder Thorgrimm :nuke:
 
fe333au that hummer looks great, is it going to remain that size or are you going to shink it a little? (seems a little too large IMHO.) ;)
 
I have found a great use for all the canine units that are spawned by Kennels.

1. I move them to cities and then disband to speed up builds.

2. I have developed a Cheek Mutt Strategy



The Vaulters and Entity are at war ... taking and retaking each others far flung cities.

I have canines running around and destroying improvements that are outside the city borders ... :lol:

It really keeps their workers busy ... and I also get front seat watching their war ;)
 
@ Storm Grunt ... I believe that it will stay that way ... I maybe wrong though .

But whatever the size, it will be totally Thorgrimm's decision.
 
@Storm Grunt, I think the Hummer will be shrunk some. On the mod forums I have posted some screenies of the units in the mod so far, and the Hummer is a bit large, to say the least.:lol:



:nuke: Cheers, Thorgrimm :nuke:
 
And here's the first version of the city screen...

screeniecity6ru.jpg
 
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