Flamand said:
Thorgrimm, the guy putting this mod together, has been off the radar for some time now... No idea when he'll be back...
Those sound like cool ideas though...
Thanks! I think, that i'm a "forum ghost" invisible for others.
But now new ideas:
Tech: Outdorsmanning - in map appears resourses like :Fallen UFO, bridge of death and other in this style. They gives ability to create unit like Man with Alien Blaster.
Pre-War metal works: Gives ability to create super walls and advanced metal armor(With this tech was created front door in Military base in F1)
Tanery-gives advanced armors, that base on skin
AP bullets-can upgrade all units expect with gauss and energy weapons
Resourses:Uranium(if it in mod - say)- Need to build buildings and armor breakable bullets.
Buildings:Uranium enrich facility- increses shields and money
Nuke plant(need previos building)- greatly increases prodaction(for high tech civs)
Super wall - increase defense to 15
Casino-Increases happines and wealth
Adv.Casino(for New Reno)-Like usual, but much more effective
Vault Plants(yes,for Vault City)-In middle between Generator and Nuke plant
Alcohol steel and Alcohol factory-Like Casino but least effective, but more early
Sheriff office-loves the corruption
Water purification plant-like an Akveduk
Water chip computer(for Vault dwellers)-upgraded version of WPP
Wonders:Glow tech center(for Ghouls)-Like Emperor(Tech building name-Zax terminal), but produces Brainbot and Eye-bot.
V13 Deathclaw nest(Vault dwellers)-Produces N deathclaw babies,X Adult deatclaw,Y Desclaw sage(look down for more info)(N>X>Y)
Slags Friendship(for NCR)- produces a man with assault rifle, increases wealth, production, technology and food.
I have no time, so say next time
sorry for mistakes