Thorgrimm
Senior Elder
So far so good.![]()
Gee, that was real helpful.




So far so good.![]()
Huh? I was just in the CM forum, how did I miss this? Thanks Heretic_Cata!
Oooh, being sick on NewYear`s Eve might not turn out so bad after all, once I DL this baby!
EDIT: Only 101MB? .. its so.. small?
I dunno, i'm not very good at describing gameplay, i had to wait for other people to tell me how the gameplay is like in my mod.Gee, that was real helpful.I was looking for a wee bit more details on what you liked or did not like in your first play through.
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Wow, so many people with bad connections having trouble downloading.
I have a terrible connection too.
I recomend everyone to use FlashGet to download it. That way timing out won't make a difference.
I dunno, i'm not very good at describing gameplay, i had to wait for other people to tell me how the gameplay is like in my mod.
What could i not like about this one ?![]()
Of course it was. It's Fallout music.Was the music ok?
I'll have to take a look at those.units
Sounds are ok IIRC.sounds
I'll have to take a look at those.techs
I'll have to take a look at those.buildings
So anyway, some questions:
1. This is probably because of the difficulty, but i should ask ...
The Reno mob and the BoS civs are just standing there doing nothing. They occasionally try to build settlers but they don't have enough population so they end up building wealth.![]()
2. I'm quite confused about the start locations.
What's NCR doing way over on the coast ?
I think Vault City should change place with the Robots. Vault City was definetley way to the north east. And i remember the Robots being in the west.
Disbanding the Turret ?1. All civs begin with two good units, enough workers to complete a road and irrigation in one turn, a Popup turret and a settler. Now what the AI decides to do with these units is quite amazing. I have seen them disband the popup turret to only replace it with a militia! And each game is different. I have seen the BOS and Mobs rule the valley, or get wiped out very fast. All depends on the random AI.
Ah, ok then.2. Playability my friend, if I put everybody in canon locations ALL civs except for the bots would be tripping over each other from the get go. The Bots are on the portion of the map where Nevada meets Utah, closer to NORAD.
4. Radscorpions atack animations are a bit to fast IMHO. Maybe they could be slowed down a little. I know scorpions strike fast, but wouldn't it look a bit better if the atacks would be a loop between these 2: a fast one, a slower one.IMHO
5. There are window leftovers from the Oil Tanker.
1.
ERROR
icon/units/powerarmorsmglarge.pcx missing.
2.It seems a bit odd to research genetic tailoring with some civs.
3.At around 2195 about 5 deathclaws suddenly appear in all barb camps.How did you do that ? :crazy:
This increases the end turn times to aprox 10 minutes.![]()
I found the error - the file is there but it's named:
"PowerArmor SMGLarge"
And in the pediaicons it's:
"PowerArmorSMGLarge"