Fallout: The Rebirth of Civilization

you can just copy and paste them into the building file... no biggy.. ;)
 
you can just copy and paste them into the building file... no biggy.. ;)

Lol, no offense, but it is a biggie. It won't look very good. So I will just use another building I think will do the job. :D




:nuke: Cheers, Thorgrimm :nuke:
 
Roger that. Those pics are inside views, so better choose some other buildings.
 
about heavy number of tribal leaderheads.. i think atleast for a time one could be ok (who ever makes difference between these rat eating creatures).. but as i see, none of the mod's leaderheads are animated.. so isn't it only graphical work.. if so, then maybe sometime i could do them
edit: ok i looked, there's still Flics files needed.. so yeah, that i can not do
but still, even if we'd get one leaderhead fo them..
 
Well, as it turns out I WILL be able to upgrade my troops due to my capture of 2 BOS Monitoring Bases. Guess that means that all of my Leather Assaults get Combat Armor.
 
ahh question:
Is it intentionally NOT possible for ghouls to build workers and mele units at the beginning?
 
ahh question:
Is it intentionally NOT possible for ghouls to build workers and mele units at the beginning?

@Samez, yup all they need to do is hook up the green Goo to get pruduction. But in the update since the Ghoul units are short till they get made, I have added some regular units they can build to their TO&E.:)

@ElCommandante, there you go. See there is always a way, if you try hard enough. ;) :D Nothing comes easy in the Wastelands. :D

@Ancient One, still mulling it over. ;)




:nuke: Cheers, Thorgrimm :nuke:
 
yeah,..

ok.. yesterday i made a longer testing with robots, and i found few flaws or just weird things
1) well, i understand, that human worker can't clean up the wasteland, but bot worker won't do it either.. and then i came up with a question.. what about mutant worker
2)Mutant 2nd age city has rough pink edges (in few days i may correct it myself).. other cities have pink edges too, but not so disturbing
3)Ghoul 2nd age metropolis is cut from edges, and even more in the 3rd age (all sizes) and i don't know bout 4th age, cuz i didn't get there yet, but one can guess, that it's same problem there.. only possible slution i see is resizing
4)Hummer is way too big, and bot infantry is not centered.. couldn't anyone correct these things,.. it really disturbs
 
yeah,..

ok.. yesterday i made a longer testing with robots, and i found few flaws or just weird things
1) well, i understand, that human worker can't clean up the wasteland, but bot worker won't do it either.. and then i came up with a question.. what about mutant worker
2)Mutant 2nd age city has rough pink edges (in few days i may correct it myself).. other cities have pink edges too, but not so disturbing
3)Ghoul 2nd age metropolis is cut from edges, and even more in the 3rd age (all sizes) and i don't know bout 4th age, cuz i didn't get there yet, but one can guess, that it's same problem there.. only possible slution i see is resizing
4)Hummer is way too big, and bot infantry is not centered.. couldn't anyone correct these things,.. it really disturbs

1. Radiation affects machines just as much as humans, as for the mutants and Ghouls, they can work the Wastelands, just not get rid of it till the proper tech is discovered.:)

2. Will inform Flamand

3. Nothing we can do about that since the original maker has disappeared and only he had the originals.

4. See 2. :)

Keep up the good work my friend. :goodjob:

Here is a screenie of the new Unity Great Wonder that Flamand created, The FEV Vats.
Here is what it does;
Puts a vats building in every mutie city
Gives one happiness
Doubles strength vs barbs
Allows healing in enemy territory
Spits out a veteran mutie every 30 turns. :bs


FEV-Vats.jpg





:nuke: Cheers, Thorgrimm :nuke:
 
1. Radiation affects machines just as much as humans, as for the mutants and Ghouls, they can work the Wastelands, just not get rid of it till the proper tech is discovered.:)

But then, bots could never work in wastelands or clean it up.. or is there any upgrade shielding for bots, that makes for example mr. handy radiation resistant wasteland cleaner;)
 
But then, bots could never work in wastelands or clean it up.. or is there any upgrade shielding for bots, that makes for example mr. handy radiation resistant wasteland cleaner;)

Yup, Mr. Handy has the acme brand rad shielding on its vacuum tubes. That make Mr Handy great for cleaning up that wastelands mess in your backyard.

See your local Mr. Handy rep for details. :cool:




:nuke: Cheers, Thorgrimm :nuke:
 
Fixed the magenta cities. Not sure about the Ghoul city sizes and the decentred units. Care to post a couple of screenies so I know what you mean?
 
Taking Ancient One's request for minor civs to heart, Flamand and I have decided to add a host of minor civs to the mod. :D

These minor civ screenies are only for show. When the updates with them in it are put out, they will not be selectable to play.

First up are The Far-Go Traders. a three city minor who may have just what you are looking for. So maybe you can do a deal with Butch. ;)


Traders.jpg





:nuke: Cheers, Thorgrimm :nuke:
 
yeah.. i'd already like to meet and wage war with him in game;)
BTW! Thorgrimm, why raiders are yet not in the game?

@Flamand.. i will post the screenies.. but i think i'll post them after few days, cuz i have exam on wednesday.. and it is a tough one

.. and another weird thing is civ coloured deathclaw
 
yeah.. i'd already like to meet and wage war with him in game;)
BTW! Thorgrimm, why raiders are yet not in the game?

@Flamand.. i will post the screenies.. but i think i'll post them after few days, cuz i have exam on wednesday.. and it is a tough one

.. and another weird thing is civ coloured deathclaw

All things come to those who wait. ;) :D

One thing you should know about me, the harder you push, the longer the wait. :D So be patient.




:nuke: Cheers, Thorgrimm :nuke:
 
tried to download, but it says winRaR says I can't because of unexpected end of file

19Delta, it is a zip file, so that may be the problem.




:nuke: Cheers, Thorgrimm :nuke:
 
Folks I am happy to announce that Thunderfall has kindly allowed Flamand and I to open up our own lil Sci Fi workshop where we will be developing the mods we have swirling around in our fevered brains. :lol:

All future updates, screenies and what not will now be posted at this location;

Flamand and Thor's Sci Fi Workshop

So visit us often in the workshop. :)




:nuke: Cheers, Thorgrimm :nuke:
 
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