Fallout: The Rebirth of Civilization

Thanks :)
I played BoS, Enclave and NCR. All have problems with buildings generating free units. Or you have strange humor sense :lol:

Scavanger market generate mutants with rocket launchers.
Dog kennels - melee mutants.
Naval academy - infantry.

And two buildings which (in civilopedia) generate highwaymen and hummer in fact generate eyebots and Pipboys :).

Did you change anything in the editor? That is definitley NOT right.

Scavenger Markets are supposed to spit out Leather Shotgunners, Dog Kennels, Scout Dogs, and the Naval Academy Patrol boats.

Those units only come about if a unit has been deleted in the editor and saved. I fired up my copy again and those buildings spit out the proper units. :confused:

So let me know if you have deleted any units.

Is anybody else having this problem?



:nuke: Cheers, Thorgrimm :nuke:
 
I dont touch editor. Just download a mod + music, unpack and start playing.

Damn, :confused: Ok, thanks for the report if you need a new BIQ to try out, PM me your Email addy and I will send it to you.



:nuke: Cheers, Thorgrimm :nuke:
 
I keep getting this error message. Is this because I haven't installed the music?

Yup, that would be the problem. In the text folder there is a txt file called Music, IIRC. If you remove that that should cure that problem. :)



:nuke: Cheers, Thorgrimm :nuke:
 
Yup, that would be the problem. In the text folder there is a txt file called Music, IIRC. If you remove that that should cure that problem. :)



:nuke: Cheers, Thorgrimm :nuke:

Indeed it did. Thanks!
 
Played a few turns. Love all the graphics.

However, some of the text is hard to read. One thing I find very interesting is that no matter how hard I try, I'm getting dusted on the science and technology front.
 
Played a few turns. Love all the graphics.

However, some of the text is hard to read. One thing I find very interesting is that no matter how hard I try, I'm getting dusted on the science and technology front.

IIRC, the default difficulty is Emperor. Try lowering the difficulty. Since the AI gets huge bonuses at that level. :D

Got a screenie of the text you are having difficulty with?



:nuke: Cheers, Thorgrimm :nuke:
 
Actually I just had some time free time and noticed i am having the same problem with those buildings spawning those units. I Downloaded it again and had the same problem so I took a look at it in the editor and it appears the Hummer is missing.
 
IIRC, the default difficulty is Emperor. Try lowering the difficulty. Since the AI gets huge bonuses at that level. :D

Got a screenie of the text you are having difficulty with?



:nuke: Cheers, Thorgrimm :nuke:

It was some of the text on the top of the cityscreen, and the CivP. But I tweaked some of the settings on my monitor. For some odd reason I had it set quite dark :blush:

Can you eventually get your workers to walk onto the "Wasteland" tiles and build terrain improvements? Also, is there more information about the scenario in general? For instance, how this apocalypse happened and that kind of thing (you've piqued my interest)?
 
Spoiler :
It was some of the text on the top of the cityscreen, and the CivP. But I tweaked some of the settings on my monitor. For some odd reason I had it set quite dark :blush:

Can you eventually get your workers to walk onto the "Wasteland" tiles and build terrain improvements? Also, is there more information about the scenario in general? For instance, how this apocalypse happened and that kind of thing (you've piqued my interest)?
Has the question I asked earlier made me become a thread-killer again?
 
Has the question I asked earlier made me become a thread-killer again?

Sorry, I had not seen a notice of a message for this thread in a while now. But to answer your question, yes there is a special unit called the Combat Engineer that can work the Wastelands to get rid of them.

As for background just Google for the RPG Fallout. :D

@The Omega, I had to ban a few domains due to the spam from them. What is your email account?

@ thievingliar, the txt files are in the DL. So I do not know what happened. You may want to DL it again. Sorry I can't be of more help. :(



:nuke: Cheers, Thorgrimm :nuke:
 
Hm. Why does the Scavenger's Market produce Mutants with Missile Launchers. They're supposed to be from the last era.

Other than that, it's a great mod. Very elaborate and the units are really cool looking.

Very good job.
 
Hm. Why does the Scavenger's Market produce Mutants with Missile Launchers. They're supposed to be from the last era.

Other than that, it's a great mod. Very elaborate and the units are really cool looking.

Very good job.

They are not supposed to produce that unit, but a leather shotgunner. I need to check the BIQ again, since that only occurs if a unit has been removed and the buildings no updated. :confused:

Did you perhaps by chance remove a unit in the BIQ?

EDIT: I just checked the BIQ and it has the Leather Shotgunner as the unit it is supposed to spit out. So I have no idea why yours is shooting out mutie rocket launchers. Only reason it should do that is if the LS has been removed.



:nuke: Cheers, Thorgrimm :nuke:
 

I checked my list of banned emails and that domain is not among them. What is your IP address? I had to ban a lot of IP's that originated in Texas since the damned Chinese were using them to spam app me to death. :mad:

I have gotten nearly a thousand spam apps from the Chinese so far this year and most of the IP's they have used came from Texas. Evidently that was the gateway they are using to get into the US. So let me know what yours is and I will see if it is on the list.



:nuke: Cheers, Thorgrimm :nuke:
 
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