Deliverator
Graphical Hackificator
Most humanoids from Kohan are rather... Poorly done.![]()
True, the textures are utterly crap in many cases, but even those units may be worth converting for the models and the new animation sets. I think if you removed all the units from FFH2 that used Warrior, Swordsman and Sumerian Vulture animations, you'd have lost a fair percentage of the units - so any new variety is good.
Although a large number of the unit textures are crap, the ones for the Portrait NIFs are good. It seems like their best texturing artists focused on these ones. Because we have these NIFs which correspond to the head and shoulder of units you could merge them with the unit mesh, and then upgrade the unit texture to match the quality of the portrait one. I did some of this converting Leaderhead elements into units in my Colonization mod. Some of these examples could work quite well:
Spoiler :
In particular - I'm definitely going to use the portrait head when I do the Fire Dragon and the using the Bone Golem head is also a must. Sijansur looks like he would merge pretty nicely too. The units themselves are a bit lower polycount than even standard vanilla so there is scope to increase the detail with these heads. Even without doing any modelling work there is the possibility of cutting and pasting elements from the Portrait textures into the Unit textures - I may try this will the Juggernaut.
At some point, I'd like to take even a really poor unit like Chandra or Divsha and see if it can be brought up to standard.
I'm roughly half-way through converting Golshan - should be done sometime on the weekend.