FarowNES02

Any ETA on the stats Farow?
 
I'll join this. I'll tell later which nations should start preparing for the onslaught.


I've decided to start a new nation somewhere in the eastern hemisphere. Pm's will follow tomorrow.
 
hmmh... Isn't massive cavalry armies (and heavily armoured cavalry) a bit too much for early bronze? I mean armoured cavalry basically didn't exist untill middle/late iron in any meaningful amounts.
 
@Andis, it is a different world and I understand what you are saying. Remember I am not competely following earth. There is a lot of this NES that is unrealistic but I have learned so in FarowNES03 (awhile BTW) will be more realistic. This in a way is my first real NES. My other one was not serious at all and did not get that far :).

I will send you a PM with your starting position tomorrow.

@Everyone, I have been thinking there may be a complete change in the rules so that includes stats. Upkeep of larger armies will be in there and I am thinking of playing around with a more realistic army stat. Having a small standing army during peace times. A standing, professional army will cost much more to maintain.

Some other stuff in mind as well. Some major developments to come tomorrow. The holiday season has considerably slowed me down :)

Edit: Do I need a development thread or should I just do it in here? I want people's opinions on the rules before finalizing them...
 
My suggestion on military upkeep is to introduce size stat. Bigget nations would have to pay more to increase education and infrastructure, but they could upkeep larger armies before having to pay for it.
 
My suggestion on military upkeep is to introduce size stat. Bigget nations would have to pay more to increase education and infrastructure, but they could upkeep larger armies before having to pay for it.
I agree, even though it's likely to hurt me...
 
I am going to add a size stat based on population size so that stat is actually useful to game play.

Still working and it should be done by this weekend. Maybe :)
 
I am going to add a size stat based on population size so that stat is actually useful to game play.

Still working and it should be done by this weekend. Maybe :)
So we don't need to send orders for this weekend, right?
 
From Dhavah
To Tereno
We wish to End this pointless conflict between the League and Tereno. If it Continues, I can see no other Outcome but a Long, Draining, Dirty war which will Leave all Our Nations weak and ineffective in the centuries to come. who would win such a war, we can not Say at this time, for there are many undcided factors.
But let us begin the negotiations and hopefully end this war.
Non-Negotiable:
Return of Corenwal and the surounding Islands to the Holy Bhatotist Empire of Neptanian
Return of Tampla to Tampla, and all lands south of it.
Reconization of Bhato Fizcat as a nation.
All else in negotiable, and we are open to hear your demands to end this pointless war.
 
For the record, Fizcat officially condemns your "peace talks". If the Bhatotist League wanted peace, they could have acheived it last turn. And it makes no difference that you only joined recently when you speak for the entire League.
 
Ilion objects. Terms are dictated by the victors, by the strong. The full weight and might of Ilion's armies are behind Tereno in both these negotiations and this war. Keep this in mind when shouting what you believe to be non-negotiable.

From Dhavah
To Tereno
We wish to End this pointless conflict between the League and Tereno. If it Continues, I can see no other Outcome but a Long, Draining, Dirty war which will Leave all Our Nations weak and ineffective in the centuries to come. who would win such a war, we can not Say at this time, for there are many undcided factors.
But let us begin the negotiations and hopefully end this war.
Non-Negotiable:
Return of Corenwal and the surounding Islands to the Holy Bhatotist Empire of Neptanian
Return of Tampla to Tampla, and all lands south of it.
Reconization of Bhato Fizcat as a nation.
All else in negotiable, and we are open to hear your demands to end this pointless war.
 
From Bhato Fizcat
To All Parties


We are willing to lay down our arms if these terms are met otherwise we will fight till death.

-People of the Bhato faith are allowed to freely worship in Fizcat
-The Holy Bhatoist Empire remains intact
-The Allied Bhatoist League remains intact

Reasonable terms considering we can easily erase what remains of Fizcat before your armies arrive and flee into the mountains to the east fighting a long drawn out guerilla war.

We remind you that Fizcat was the aggressor by prosecuting people of our faith. Fizcat can peacefully coexist with the Atheists and Bhato people or it shall not exist at all. Intolerance will only lead to further destruction across the Great Sea.
 
No, you do not need to send orders.

Sorry I missed that. I have not been on long enough to go through and read the posts.

Working on rules sti.. I should have them completed tonight and posted in the morning. They will be very different then the current ones but hopefully more balanced.
 
From Dhavah
To Tereno
We wish to End this pointless conflict between the League and Tereno. If it Continues, I can see no other Outcome but a Long, Draining, Dirty war which will Leave all Our Nations weak and ineffective in the centuries to come. who would win such a war, we can not Say at this time, for there are many undcided factors.
But let us begin the negotiations and hopefully end this war.
Non-Negotiable:
Return of Corenwal and the surounding Islands to the Holy Bhatotist Empire of Neptanian
Return of Tampla to Tampla, and all lands south of it.
Reconization of Bhato Fizcat as a nation.
All else in negotiable, and we are open to hear your demands to end this pointless war.
Bah. All of this is a return to the status quo, save the existence of Bhato Fizcat. You merely fear the combined power of Illion and Tereno and seek to end the war on your terms.

We reject this offer.

From Bhato Fizcat
To All Parties


We are willing to lay down our arms if these terms are met otherwise we will fight till death.

-People of the Bhato faith are allowed to freely worship in Fizcat
-The Holy Bhatoist Empire remains intact
-The Allied Bhatoist League remains intact

Reasonable terms considering we can easily erase what remains of Fizcat before your armies arrive and flee into the mountains to the east fighting a long drawn out guerilla war.

We remind you that Fizcat was the aggressor by prosecuting people of our faith. Fizcat can peacefully coexist with the Aitheists and Bhato people or it shall not exist at all. Intolerance will only lead to further destruction across the Great Sea.
We shall leave this decision to the our Atheist allies in Fizcat.
 
From Tampla
To Tereno


We are an honorable people. Our alliance dictated we assisted our allies for your attack upon them. For many peoples we have assisted and in the end we end up in occupation. No more are we the nice, noble people. You will pay for the day you set foot in our lands and interrupted our noble cause. Fizcat Atheism is a danger to all other faiths for its intolerance. Unless a more tolerant religion is reformed we will fight till we have nothing left to avenge the deaths of our Bhatoist brothers in Fizcat.

At every corner we will fight your men. Occupation will be miserable!

From Allied Bhatoist League (NPC Members)
To All Bhato People


We urge you to rise up to fight Fizcat. We fight a truely noble cause against the oppressors of our people. The signal is out and we will in the end emerge victorious for our faith will guide us.

OCC: Rules are just about done. I just got to figure out to get them off my desktop (No Floppy :() to my laptop.

Does anyone know how to burn word documents onto CDs?
 
OCC: Rules are just about done. I just got to figure out to get them off my desktop (No Floppy :() to my laptop.

Does anyone know how to burn word documents onto CDs?

If you are running Windows XP and have a CD burner, then just pop a disk into the drive and a window will open asking what you want to do. click on copy files and then drag the word doc to th eCD window and click finish or whatever it says. Basically drag and drop with XP.

Or you could e mail the doc to an account accessible to the laptop,
 
Fizcat did nothing against Bhatoism, except discourage it in their lands. I'm sure they would have gladly let their Bhatoist population flee to Neptanian.
 
If you are running Windows XP and have a CD burner, then just pop a disk into the drive and a window will open asking what you want to do. click on copy files and then drag the word doc to th eCD window and click finish or whatever it says. Basically drag and drop with XP.

Or you could e mail the doc to an account accessible to the laptop,

Thanks the problem is the desktop is brand new so we do not have internet hooked up to it yet.

Rules are net finalized and I will show you what I have developed so far.

FarowNES02 Rules

Stats:

Name
Cities:
Age:
Population:
Size Stat:
Economy:
Standing Army:
Levies:
Culture:
Infrastructure
Education:
Maintenance Total:
Projects/Wonders
Description:

Name- Your countries name of course

Cities- The cities within your empire. You are required to name them whether or not you like it. Important cities (economic, religious or cultural centers) will be highlighted the color corresponding with each city. The capital will be bolded to represent that it is your capital.

Cities cost 1 economic point. You need at least 10,000 people for each city before you can build another without stifling your economy. Additionally, you need at least 20,000 in the rural areas before additional construction. Likewise if your population falls below the required amount then you face economic problems and entire cities being abandoned. So be careful with city planning and construction.

For instance you country has 60,000 people you can only build 4 cities at the most until your population grows.

Population

One of the most important stats to the game. Yes, I am actually making this stat important now! Now for various other parts of the stats I am making population levels which will influence a variety of things from economy to the military. The number next to the population sizes are maintenance for education.

Population Stats
(0) 10,000- 50,000: 1000 Infantry, 500 Cavalry
(0) 51,000- 100,000: 2000 Infantry, 1000 Cavalry
(1) 101,000- 200,000: 3000 Infantry, 1500 Cavalry
(1) 201,000- 300,000: 4000 Infantry, 2000 Cavalry
(2) 301,000- 400,000: 5000 Infantry, 2500 Cavalry
(2) 401,000- 500,000: 6000 Infantry, 3000 Cavalry
(3) 501,000- 600,000: 7000 Infantry, 3500 Cavalry
(3) 601,000- 700,000: 8000 Infantry, 4000 Cavalry
(4) 701,000- 800,000: 9000 Infantry, 4500 Cavalry
(4) 801,000- 900,000: 10,000 Infantry, 5000 Cavalry
(5) 901,000- 1,000,000: 11,000 Infantry, 5500 Cavalry

Note: May double troop levels at each level. What do you think?

Size Stat

Now size stat is the amount it costs to increase infrastructure and education. It is a representation of the size of your nation in terms of population and land. Simple enough.

Tiny (1)
Small (2)
Medium (3)
Growing (4)
Large (5)
Massive (6)
Roman Empire (7)

Economy

Rural- This stat will be decided on upon by me. You can invest two economy points into it like before but it may not always produce results immediately or it may even require more investment. Being specific in your orders, writing stories or doing projects will greatly if not assure the granting of another point. This stat will go down if you are fighting a war in your lands. Armies tend to steal and plunder during these times even if they are ordered not to plus the usual destruction war causes.

Urban- This will now be representative on the number of cities you have including your special cities (cultural, religious and economic centers).

Trade- Your trade will not just be your economic/trade centers. I will occasionally hand out a bonus trade point if you tap into a resource or something else along those lines.

Your economy stat will be represented like this: Rural/Urban/Trade

Standing Army

This is the newest and most important feature to this rule set. Each nation will have a base standing army based on their population size (see above). You do not have to pay maintenance for these soldiers until you go over the limit. Having large standing armies when not needed will be an economic drain so be careful. Now for every 1000 infantry or 500 cavalry you go over your size you must be one economic point.

Levies

Now during peace time there are the minor threats such as barbarians or raiders. You may call up civilian troops to help defend your nation during these times or during a crisis. Now they do cost money to arm but require no maintenance. However, if you employ them too long it will lower your economy. The longer the civilian soldiers are not tending to their farm the more production your nation overall loses. Also, Levies are only really useful on home ground. Even then they tend to be disorganized against a professional or standing army.

Culture

See Below

Infrastructure

Horrible- No maintenance costs
Pathetic
Poor
Average (1)
Decent (1)
Good (2)
Excellent (2)
Fantastic- (4)

Education

Horrible- No maintenance cost
Pathetic
Poor
Average
Decent
Good
Excellent
Fantastic- When you reach this level your maintenance costs are doubled

Maintenance Total

The total of all your maintenance mainly an easy way for the players and the mod to make sure you are properly spending.

Projects/Wonders

*Insert Original Rules Here*
--
Now I am going to introduce a new thing. If your wonder proves not only to be successful but a great feat of civilization it has chance of going into the Hall of Great Wonders. You get to provide a description for me to add just like a UU ad this wonder may occasionally grant bonuses. Birdjaguar’s Well of the Ages would be a great example or the Temple of Brotherhood in Terra Trifluenita. Even if the wonder is destroyed it will be remembered in the Hall of Wonders with a destroyed next to the description. It will no longer provide benefits however. Destroying an enemy wonder can result in much plunder but you may also want the occasional benefits of a wonder. So act wisely when you conquer one. Wonders also inspire people in many ways and often help boost the power and influence of an nation on NPCs.

Three City System

Will Add Latter

Important Notes

I would like to thank the developers of Three City System.

Special thanks to North King, Lord Iggy, and jalapeno dude for their contributions and their rules and ideas have lead to my success thus far.

Confidence has been dropped as it is a fairly useless stat. Of course confidence would be low if you are losing a war or in the middle of an economic depression. And vice versa. Now culture should I adopt a system das is currently using or should I keep the level stat? I think the level stat will remain but with a new approach not yet added.

Now I added some complexity and I am trying drop some other “useless” stats for the purpose of keeping things easier to keep track of. I am going to need to refine the religious and cultural centers. They may now provide random relief from maintenance and as usual provide one point a turn.

To revise stats will be a long process so give me time. Hopefully I can get them up by Sunday but we will see.

So what do you think so far? There probably is much confusion since I am not yet fully completed but you see the way I am heading I hope and can provide some input to the development.
 
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