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Farther Zoom 1.0

rkagerer

Chieftain
Joined
Nov 19, 2016
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rkagerer submitted a new resource:

Farther Zoom - Zoom farther out and further in

A mod that lets you zoom farther out to see more of the map, and closer in to admire the intricate detail of the game's gorgeous graphics.

Unlike its predecessors, this mod works in both World View and Strategic View. It also tilts the camera more when "closeup", and less when further out.


Read more about this resource...
 
And to install it we do what, exactly? For those who like a bit more information before getting into this.
 
And to install it we do what, exactly? For those who like a bit more information before getting into this.
Hi gunnergoz, just download it and look at the enclosed Readme.txt. Repeated here for your convenience:
Code:
MOD NAME:  Farther Zoom
VERSION:   1.0 (2016-Nov-19)

SUMMARY:

  A Civilization VI mod to zoom farther out and further in.

DETAILS:

  This mod lets you zoom farther out to see more of the map, and closer in to admire
  the intricate detail of the game's gorgeous graphics.

  Unlike its predecessors, this mod works in both World View and Strategic View.
  It also tilts the camera more when "closeup", and less when further out.

INSTALLATION:

  To install this mod, copy the Camera.artdef file to:

  C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\ArtDefs

  You may want to make a backup of the original Camera.artdef file before overwriting it.

TWEAKING:

  See comments in the file for examples of several parameters you can adjust.

THANKS:

  Thanks to heinous_hat, Eep and 12@!n for their early work in locating the magic knobs
  allowing adjustment of zoom limits and camera tilt.

If you're of a more technical persuasion, here are the exact changes made by the mod: http://www.mergely.com/I1yMMSeq/
 
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still getting them yellow squares if i zoom all the way out.
 
I notice these as well, like most I'd assume. Not always but I still get them, worst I can't figure out a pattern. Must be why Firaxis left this out.. :deadhorse:
 
wouldn't even have one clue how to do that

I'll elaborate in some more detail.

The yellow squares, which I call "clipping artifacts", tend to occur when:
  • You're at an extreme end of the zoom spectrum (i.e. when you zoom in very close, or out very far) AND
  • The camera is tilted too much (or possibly too little)
e.g. I've seen it happen along the bottom edge of the map when you zoom in too close and angle the camera up toward the horizon. I've also seen it happen along the top edge when you zoom out too far, even with the camera pointing nearly straight down.

When tweaking for this mod I did my best to minimize the occurrence of clipping - at least compared to other "zoom out further" mods - by doing a lot of testing, and setting reasonable limits within the file. But I can't account for all screen resolutions and graphics settings.

If you're still seeing it, aren't afraid of doing some text editing, then you can fiddle with both the zoom limits and tilt in an effort to make the clipping go away:
  1. Install Notepad++ or a similar text editor that isn't Notepad.

  2. Run Notepad++, and open the file:
    C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\ArtDefs\Camera.artdef

  3. Find the section that looks like this:
    Code:
    <!-- Camera tilt at farthest zoom. Lower values make it more two-dimensional (like a map on a wall). Default was 45. -->
    <m_fValue>10.000000</m_fValue>
    <m_ParamName text="Tilt"/>

  4. Change the 10.000000 to something smaller (e.g. 8.000000). That will make the camera look "down" more when at the farthest zoom level. Alternatively, you can try changing it to be a big bigger (e.g. 15).

  5. Save the file, quit Civilization VI (if it's running) and restart it.
You can also reduce a number further down in the file, which controls how far you are allowed to zoom out (and will in fact probably be more effective than the above change):
Code:
<!-- Altitude at furthest zoom in WorldView map. Default was 600. -->
<m_fValue>2500.000000</m_fValue>

Try a value like 1500.000000. Don't go below 600 unless you also reduce the existing 600 value later in the file (the one near the comment "Altitude at 30% zoom").

Note you don't have to include the ".000000" parts.

Keep playing around with those numbers until the clipping artifacts go away. You have to restart Civilization VI between each edit.

Other values you can play with are described in the comments (the human-friendly text between the <!-- and --> brackets).

If you're really adventurous, you can try adjusting these values near the top of the file, although I gave up before finding values that clear up the clipping:
Code:
<Element class="AssetObjects::FloatValue">
    <m_fValue>10.000000</m_fValue>
    <m_ParamName text="NearClip"/>
</Element>
<Element class="AssetObjects::FloatValue">
    <m_fValue>10000.000000</m_fValue>
    <m_ParamName text="FarClip"/>
</Element>

If this is is still too complicated for you, I'm sure there are friendly folks around here who can give you a hand. Good luck!
 
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Take a look in the comments in the file (also the readme) and play with the numbers that I annotated. Also see my previous post for some step-by-step. Cheers.
 
@rkagerer I don't know if you're still maintaining this, I had to lower HeightCurve2 to 2000 to avoid artifacts at 3440x1440, but I also created a .modinfo and .dep for it so I didn't have to copy it over the base assets (which wasn't possible before the Winter Patch). I've attached that below in case you want to use it as a base to update the mod so people can just drop it in the mods folder.
 

Attachments

  • Farther Zoom v1.0-modinfo.zip
    3.5 KB · Views: 1,207
Would be appreciated, if you could outline 'different installation path' in overview, as I usually don't read files (readme) inside folders. Couldn't find mod in additional content till I noticed... :mischief:
 
is it possible to set a max zoom range while city is selected? to avoid crowded situations like this, also running cqui mod
I suppose the easiest way to accomplish that is to change the cqui mod, so that it reduces the current zoom out level to a limit (if zoom is greater than this limit) when "opening the city screen".
 
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