Freesmog
Skeptic1938222569
on the other hand, a barbarian hero unit - is always careful - loots arond, uses hero promo for gaining experience. Maybe to use Orkhus code, speaking of AI Basium ?
Orthus likes to suicide

on the other hand, a barbarian hero unit - is always careful - loots arond, uses hero promo for gaining experience. Maybe to use Orkhus code, speaking of AI Basium ?
Orthus likes to suicide![]()
He should really only be sent out in stacks of 20+ units, and should only attack in 99%+ battles. Losing him really ruins the Mercurians.Indeed. Basium needs to be protected, but he is also a strong unit so shouldn't sit back uselessly.
I would like to be able to show the effects of each trait within the table that now displays and controls the player's traits, but I don't think I can unless you edit the SDK to add a CyGameTextMgr().getTraitHelp(iData2, False) function.
I just thought that I'd show you a preview of the next World Builder upgrade.
1. The AI can't seem to settle smaller landmasses. In my Earth game none of the civs in Asia (which included the Lanun in Japan) even made one city on the nearby islands or Australia. In my Americas game the Lanun, starting in Hispaniola, refused to settle Cuba or the nearby islands, instead placing cities in Florida and Nova Scotia. This has a severe impact on gameplay and is especially ridiculous in a Naval AI modmod because vanilla BTS AI is more than capable of it.
2. AI seems to barely explore dungeons, even when they're already powerful and have little to fear from hostile spawns. This is especially true when the dungeon is on an island.
3. The AI never ever ever destroys forts or watchtowers. They won't build any other improvements on it and they won't settle it. In fact, they won't even settle another tile over. So, in my current game, there are tons of resources in southern Chile that Beeri simply refuses to claim, having built four forts there already, and southern California has been completely ignored despite having plenty of hills and floodplains. This is near gamebreaking.
do you have any savegames i can look at demonstrating this behavior?