r_rolo1
King of myself
Someone is doing a Feudalism oracling with NA... that is not fair
I wonder if you would do the same with Shaka 


Someone is doing a Feudalism oracling with NA... that is not fairI wonder if you would do the same with Shaka
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Ways of Bulbing engineering:
#2 - GS: with prereqs, IW, Aesthetics, Calendar and Alphabet, no Fishing ( blocks Sailing, Compass, Optics, astro ), no Drama and no CoL ( to block philo and Paper )
Ah, but you don't need Calendar, which requires Sailing. It's blocked when you skip Fishing.
definitely engineering
AI tend to tech feudalism, so you can trade it with them
you also need machinery for Printing Press anyway
and pikemen > knight
longbow men is only for defense
I'm a wimp when it comes to war so almost always tech feudalism first, then turtle up and hope nobody DOW's on me.![]()
Clearly you never used Drill IV Lbows on attacklongbow men is only for defense
Knights used to be by far my least favorite mounted troop, but over the past month I don't feel that way any more. If you compare their relative strength to their counter-unit, knights have the most (although what the official counter to cuirassers is is subject to debate also, so maybe them). Spears have 2/3 the strength of HA's and rifles, while they get less bonus vs mounted inherently, are only 1 str point away.
Knights are cool in that they have first strike immunity and are available in a time period where civics to aid extra promos are available without the more common opportunity cost of stronger civics that show up later. In this respect, a pike will struggle greatly to deal with a combat shock knight, and a 3rd promo on knights is relatively common. Pikes are only 60% the strength of knights, but knights also have the unusual mounted distinction of being *far* stronger than the other units that do not directly counter them, making them quite powerful until the time of cuirassers or rifles. Guilds comes much earlier than the techs allowing those units.
They still need something to lower defenses however, and unless you go with a great wall opening it's very hard to bring enough EP and spies while still making them. All that aside, machinery to engineering is the superior tech path IMO because you can trade either for feudalism pretty easily and the trebs allow for serious damage to all medieval defenders also. Engineering is a pretty solid tech for EE players also because of the bonus castles give to that (and power rating).
Nice analysis, but you miss War Elephants. At strength 8, they're 100% stronger than spearmen, their direct counter.
Clearly you never used Drill IV Lbows on attack
Even with tech parity they can be a nice PITA to your enemies, mainly because unlike maces and Knights, AI does not invest that much in Cover and there is no unit in this game ( expect for the quechua ) that has native anti-archery abilities. This makes that the AI rarely makes a organized attemt to stop a Lbow + catapult rush