xienwolf
Deity
This here thread is for pointing out where my best intentions have gone horribly wrong.
Please post any bugs you encounter with as much detail about how it happened and possibly even a savegame. I'll fix what I can when I can
For OOS related issues, please read this post: OOS Logger. Then include the OOS log file as an attachment so we can figure out what caused the issue.
Updated through Post 192
Please post any bugs you encounter with as much detail about how it happened and possibly even a savegame. I'll fix what I can when I can
For OOS related issues, please read this post: OOS Logger. Then include the OOS log file as an attachment so we can figure out what caused the issue.
Changes slotted for next release
- DECODE text no longer displayed for all Invisible and See Invisible types on Unit Mouseover.
- Mana Surge is now properly restricted so you can only build it when an opponent you are at war with has some production invested in a ritual
- Fewer Water based Animals shall spawn
Reported Bugs not solved
- Kahd Intolerant Trait does not appear to prevent religious activities after loading a game. (Zorg27 - Post 2864)
- Somnium Attitude changes are not showing up after "Bet my Pride" games (Zorg27 - Post 2864)
- Unique Feature Events are allowing multiple Event Triggers if a stack of units moves onto them ([to_xp]Gekko - Post 165)
- Werewolf Promotion doesn't create new Werewolves, it just marks race (Sarisin - Post 189)
- After gaining promotions while exploring Lairs, occasionally unit cycling fails to work for the affected unit (andrew_yaweb - Post 9}
Cosmetic Issues
- Frostlings are marked as Graphical Only
- Occasional Goody Huts give nothing and just erase themselves (MaxAstro - Post 77)
- One of the Marnok Goody Text Keys is missing TXT_KEY_MARNOK_GOODY_CRAZED ([to_xp]Gekko - Post 83)
- Deer resource completely removes the appearance of the Forest in the same tile. ([to_xp]Gekko - Post 111)
- Archos' Nest gives a bonus for "things spiders eat" which apparently excludes Deer and Horse (Jean Elcard - Post 112)
- Would be nice to have a choice on letting Raiders units auto-pillage or having them leave the terrain alone (Sarisin - Post 190)
Base Code Issues to figure out
- Unit Pathing doesn't properly account for reduced terrain costs when only part of the stack has the benefit ([to_xp]Gekko - Post 23)
- No text to announce when a building casts an automated spell between turns (arkham4269 - Post 2866)
- Decius Leader Picture in the Civilopedia cannot be clicked to link to Decius ([to_xp]Gekko - Post 44)
- Barbarian Cities can spawn in locations cities are not buildable ([to_xp]Gekko - Post 44)
- Illusions only heal after KILLING a Living unit, which means they can only heal on defense.
- Tile Art doesn't update with the Dowsing Ritual to show/hide the NIF of the resource (MaxAstro - Post 77)
- Some tiles persist in being visible when they shouldn't
Updated through Post 192