FF 0.43 Bug Thread

It looks like FF 0.43 is slower than its 0.42 incarnation, and slower than the latest FfH, right from Turn #1. It used to be that turns were almost instantaneous at the beginning of the game, while now they require easily 6-7 seconds... It goes downhill from there. Makes the game really sluggish.

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To be more accurate, I start off with turns taking about 10 seconds, and about turn 300, they last about 1'25". That's way slower than it used to be. I use the same computer (standard Erebus map with 9 civs).
 
It freezes during the "Initializing XML" part of loading the mod.
 
My Sons of Asena seem to be created with no unitcombat. They are incapable of gaining promotions, and shock doesn't work on them.
 
It looks like FF 0.43 is slower than its 0.42 incarnation, and slower than the latest FfH, right from Turn #1. It used to be that turns were almost instantaneous at the beginning of the game, while now they require easily 6-7 seconds... It goes downhill from there. Makes the game really sluggish.

Are you using the 'Barbarian World' option? If so, it's been reported and Xienwolf seems to be investigating it.
 
I'm playing FF0.43 Patch D

Units lose their unique graphics when they are inactive. (e.g. Hill Giant is displayed as a giant Swordsman) When you select them they appear normal again...
 
I'm playing FF0.43 Patch D

Units lose their unique graphics when they are inactive. (e.g. Hill Giant is displayed as a giant Swordsman) When you select them they appear normal again...

You have Frozen Animations turned on.
 
Patch D: I can see through parts of the Scions units, such as the belt of the Centrenis and my Velites elbows. My be my computer, but anyone else have this problem?
 
My main thought on this one was that it is silly to allow Barbarian cities without allowing them defenders. But since they DO build units on their own, it might be a decision which I should retract.


I would love if you could manage a savegame with this happening reliably. And where does it save the game too? IIRC you stated that it just pops up the savegame screen in the background, so you have to hit enter for the game to continue (which would mean the save is default name and location unless you type something while waiting?)

One other thing to consider is that if the Clan is in the game, they ALWAYS pop their For the Horde WorldSpell immediately. Barb defenders change to Clan and wander off. If you have a barb city near you, it is a gift that will get you off to a great start - Settlers take a long time to build in slow game speeds. The barbs will build a defender in less than 10 turns, though, so you have to move fast. They always build their units faster than the human player - Monarch difficulty.

What happens is I click on the Dragon 'explore lair/dungeon' icon. The save game screen does NOT pop up. I only see the message Saving Game, the game is paused and the lair/Dungeon is gone. I will get a print screen next time I get one.

It shouldn't take long as I am getting 2-3 of these a game it seems. The last one I got when I had 2 units on the lair. I got two messages: 1. Saving Game
2. The lair is empty.

That brings me to another bug/question - when I have more than one unit on a lair/dungeon, sometimes I get only one result, sometimes more than one. Often it is a bad thing and a good thing. Why the inconsistencies there?

I have to say the lair/dungeon exploration in FF is more interesting although it seems the bad results come more frequently than in FFH. One thing I liked is getting a couple of units I otherwise would not have been able to build (playing as Scions) - a Monk and an Angel. :)
 
That brings me to another bug/question - when I have more than one unit on a lair/dungeon, sometimes I get only one result, sometimes more than one. Often it is a bad thing and a good thing. Why the inconsistencies there?

By the sounds of it, you're failing the first dungeon exploration (a result that doesn't destroy it), but possibly succeeding on a later one. If you have a stack of units, they'll explore it in turn - if one fails, the next will try. If you succeed on one attempt, there's no dungeon left for the others to explore so they can't attempt to do it again. It's because the spell system allows you to cast with multiple units in turn, but only if the spell is still valid (so if you have a stack of Haste adepts, you can click cast but only the first capable unit will actually cast as the spell is invalid once all eligible units on the tile already have the Haste promotion - if the spell was Fireball, then all units would cast it at once as it's always a valid choice).

Basically in cases where you only have one result, the first explorer cleared the dungeon out. Multiple results mean it took multiple expeditions.

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The save issue though is very odd. What types of lair is it happening on? There are two sets of code at the moment (Kael's and Marnoks original) that trigger for different lair types (Marnok's for the old lairs - Barrows, Lairs etc, Kael's for the new - Goblin Forts, Dungeons...)
 
Should the Corpus promotions not be takeable for free? As it is you have to pay for the pretty-much useless Body promos and then again to replace them with Corpus ones.
 
1) Got Alcinus, trained him in Accelerate, got a Python error about iNaval not being defined

2) I have a -37 extra unit cost with the Scions right now, which means my units are earning me money...
 
Should the Corpus promotions not be takeable for free? As it is you have to pay for the pretty-much useless Body promos and then again to replace them with Corpus ones.

There's a bug there: You're supposed have the Corpus promotions available in place of the Body promotions.

Which unit(s) are able to get Body?

EDIT: I'm seeing the expected behavior (Can get Corpus, not Body) in a test game. The Corpus promo does look like Body, but it's greenish rather than blue.
 
That was what I was expecting but not seeing it - built a couple of body nodes for the flesh studio, amd my units have Body available and get Body I for free - and can cast Regeneration and Haste; when they level up Corpus shows up to purchase, and if I do so it replaces Body.

Talking about Necromancers and Adepts here - I can attach the save if that helps any.
 
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