FF 0.43 Bug Thread

Tbuilt a couple of body nodes for the flesh studio, amd my units have Body available and get Body I for free

Oh, right - now I understand. Fix'll probably be in the next patch.

EDIT:

I think that the "Free from Mana" is where the catch is happening.

Yep.
 
Promoted a Doomsayer to Inquisition to remove the Ashen Veil religion from my newly conquered Sheiam cities, and was unable to use the ability. Is there some other requirement for this that I'm unaware of?


Edit: Also, I was under the impression that Accelerate is Haste for non-living units, but I can't cast it on my undead. I take it the spell is limited to siege?
 
Edit: Also, I was under the impression that Accelerate is Haste for non-living units, but I can't cast it on my undead. I take it the spell is limited to siege?

The spell says Golems and Siege.

I don't know about the Inquisition question. Holy City?
 
Is fertility supposed to be able to be cast an infinite number of times per turn?
And noone comented on the slight graphics isssues I've had, with being able to see through parts of Scions units, most notable Centrenises belts.
 
The spell says Golems and Siege.

I don't know about the Inquisition question. Holy City?
You need a state religion - it removes non-state ones from your cities. So it doesn't work if you're Agnostic, like the Emperor.
 
I posted this in the main thread and I want to make sure im heard so heres a cut and paste.

Not sure if this has been said before but why can't I build light of lugus? Im +500 good as Varn Gosam. Empryian religion. Have all the required techs. The ritual is in my city screen but its greyed out and unable to build.

Heres the wierd part, I think I was somehow effected by the chosen of esus ritual, the screen is darker and all my units have the ability to hide with the shroud of Esus.

Its really wierd. Someone tell me what the HECK happened!
 
And noone comented on the slight graphics isssues I've had, with being able to see through parts of Scions units, most notable Centrenises belts.

Beyond the generic "it's your graphics" guess... perhaps there's an old version of Scions? If there was one in your 042 directory and you've got modular loading on you might be seeing units, etc. from the old version.
 
I posted this in the main thread and I want to make sure im heard so heres a cut and paste.

Not sure if this has been said before but why can't I build light of lugus? Im +500 good as Varn Gosam. Empryian religion. Have all the required techs. The ritual is in my city screen but its greyed out and unable to build.

Heres the wierd part, I think I was somehow effected by the chosen of esus ritual, the screen is darker and all my units have the ability to hide with the shroud of Esus.

Its really wierd. Someone tell me what the HECK happened!


The darker screen border is intended, and should mean that you have the Shroud of Esus active, or own Nox Noctis. Inability to build Light of Lugus though I am not sure what is going on, just as with inability to build the Dowsing ritual reported earlier. At one point all the new rituals were going to be blocked while we revise rituals in general, but I don't see any reason for them to be blocked right now.

The only thing I can think of is to check if there is a timer counting down. Maybe someone else on your team already spent all 4 uses, though the cooldown is short enough that means you ought to have it active right now
 
By the sounds of it, you're failing the first dungeon exploration (a result that doesn't destroy it), but possibly succeeding on a later one. If you have a stack of units, they'll explore it in turn - if one fails, the next will try. If you succeed on one attempt, there's no dungeon left for the others to explore so they can't attempt to do it again. It's because the spell system allows you to cast with multiple units in turn, but only if the spell is still valid (so if you have a stack of Haste adepts, you can click cast but only the first capable unit will actually cast as the spell is invalid once all eligible units on the tile already have the Haste promotion - if the spell was Fireball, then all units would cast it at once as it's always a valid choice).

Basically in cases where you only have one result, the first explorer cleared the dungeon out. Multiple results mean it took multiple expeditions.

====



The save issue though is very odd. What types of lair is it happening on? There are two sets of code at the moment (Kael's and Marnoks original) that trigger for different lair types (Marnok's for the old lairs - Barrows, Lairs etc, Kael's for the new - Goblin Forts, Dungeons...)

But, wouldn't you get a message announcing the non-result? I think I get one if I have only one exploring unit try. Honestly, it is really confusing to me whether the lair/dungeon goes or stays after exploration. Is that just random, or is it set for the type of result? I mean the 'common' dungeon/lair, not the special ones.

I saw the "Saving Game" result in FFH too and reported it in the bug thread there - no response. One thing I have noticed sometimes is the text about the result is a dark-grey color which, for me anyway, blends in with the background. I'm hoping to get it again so I can Prt Scrn it and post.
 
The darker screen border is intended, and should mean that you have the Shroud of Esus active, or own Nox Noctis. Inability to build Light of Lugus though I am not sure what is going on, just as with inability to build the Dowsing ritual reported earlier. At one point all the new rituals were going to be blocked while we revise rituals in general, but I don't see any reason for them to be blocked right now.

The only thing I can think of is to check if there is a timer counting down. Maybe someone else on your team already spent all 4 uses, though the cooldown is short enough that means you ought to have it active right now

Been 50+ turns with NO light of lugus option. The darkened screen is REALLY annoying, I am malakim to boot so it just doesn't work.

I don't have a team but I do have a vassal. And my vassal sure as heck has not built light of lugus once.

Oh I also found out I have the nox noctis, captured the city a short while back. Maybe I need the dies dee to build LoL?

EDIT: Just went into world builder and got the dies dee, it still does not enable the light of lugus ritual. Also, is there any way to remove the special affects of these buildings? Nox Noctis is really drab and the Dies Dee's border looks like crap. Sorry it's not to bad but it can be annoying. Can there be an option to remove the affects? For now im removing both the buildings because I can't stand the looks.
 
The spell says Golems and Siege.

I don't know about the Inquisition question. Holy City?

Ah, couldn't find anything about it in the 'pedia.

You need a state religion - it removes non-state ones from your cities. So it doesn't work if you're Agnostic, like the Emperor.

Damn. Was hoping to eliminate that religion, as it's the only major one to have been founded... Only civs left in the game are myself, as the Emperor so agnostic, the Mazatl, the Grigori, the Clan, and now, the Infernal. Sheiam almost had a religious victory until I took them out, would rather not win that way myself. ;)
 
OK, I'm playing as Decius/Malakhim and thought it would be good to try that civ with Empyrean religion. I luckily find an Ecclesiastic in a lair early on and found the religion. I get a Great Prophet and get the holy building.

Then, I go blind. :cry:

At first I thought maybe my monitor went on the fritz, then I thought this might be some ingenious feature from the game/modmod developers.

I never saw this yellow aura around my monitor in the main game before.

It is annoying, distracting, and I fear my peepers may go bad.

Is there a way to get rid of it?

I, and the Society for the Blind, thank you for your response!;)
 
As I posted in the Balance thread (obviously the wrong place!) when I free Brigit from the RoC she appears with only Hero and (6+1Fire+3Holy=10). Now MagisterCultuum says (and everyone else agree) that she has a lot of nice promos and Angel race, but i just don't seem to get them...

The screenshot attached is a simulation of what happens when I enter the RoC with a Ranger (made Level 15 in the WB) My game version is FfH2.0.43h and FF0.43d

Another thing is that animals get killed, not captured when I use a Hunter with subdue animal promo. Griffins are the only exception. The third screenshot shows what happens after a line of Rangers (all with Subdue Animal) attacked a line of various animals seen in other two screenshots.

Can someone, please, tell me what's wrong?

thnx
 

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Erzherzog, well first off I think you listed the wrong FFH2 version. 0.43h is not even out. Do you mean 0.34h? And you mean subdue animal as opposed to subdue beast right? If yes to the above you might wan't to disable any modules or mod-mod's that you may have installed, and also reinstall fall from heaven 2 completely and the same for FF if that doesn't work.

So basically.

1.) Turn ALL modules and mod-mod's off except FFH2 and FF.
2.) If that doesn't work reinstall FF and patch up.
3.) If that doesn't work reinstall FFH2 and patch up then install FF again.
4.) If that doesn't work throw your computer against the wall and follow what this kid did. http://tinyurl.com/syvyg
 
LOL Sarisin, I JUST mentioned that above your post. Great timing. It seems im not the only one pissed off.

The building Dies Dee (or whatever) is linked to that aura thing. The only way to remove it as of now is removing the building in world builder. Hopefully they can add an option to remove that effect.
 
Yes, that and the darkening that hiphopin mentions are both indicators of Light of Lugus (or Dies Dieie) and Shroud of Esus (or Nox Noctis). They had been cut out at some point till we could make them a bit more appealing, but I suppose they slipped back in when I merged things for the last big release.

You don't need the shrine to build LoL. In fact having the shrine will make it impossible to build the ritual. So still not sure why it isn't available to you.
 
The AI has a very different view of what it can "afford" to what a human does. It will happily drop it's research rate to 0 to handle maintenance if it's on a "Total War" strategy. That doesn't trigger too often - but certain leaders (Charadon, Daracaat and Kolsehvahn among them) seem to be more prone to it. Kolsehvahn also finds it a little easier to rush his production, having early access to slavery.

Hmmm, that makes sense. Especially since I went back to an earlier save and built up more troops. What was odd was in the first game, the Cualli was using mostly Chariots but when we ended up going to war again (slightly later than in the first game) the Cualli had almost none as well as having a lot less units. I guess in the second version of that game the Cualli didn't get that total war flag.

One bug I did find (which may have been mentioned before) is that my game was getting really slow in between turns and finally the game crashes with no error message other than the generic Windows "Sorry your program crashed; do you want to send an error report." Since I have an older Win XP machine, I play only standard size maps with 6-8 Civ's with rather basic options such as living world. In my last game, I hadn't even bumped into the Bannor yet, even though I had them on my map. I can't seem to find a common trigger; it's just like the game gets bogged down on something and then gives up.

Since I never played the Scion mod, I second what some people have been saying about a primer for them. I mean since they don't use food, it's easy 'wasting' time on certain buildings or techs before you remember they really don't apply to the Scions. Also, I'm having the same graphic bug I think previously mentioned where my Scion archers are either all humans or only one is a skeleton.

One question: is it built into the game that the Infernals must start in some forsaken icy wilderness? I've have played many a FfH/FF game where there is open land that no one, not even the Barbs have claimed, yet the Infernals spawn in a bad icy spot, hemmed in by Civs. It doesn't make sense. :confused:
 
LOL Sarisin, I JUST mentioned that above your post. Great timing. It seems im not the only one pissed off.

The building Dies Dee (or whatever) is linked to that aura thing. The only way to remove it as of now is removing the building in world builder. Hopefully they can add an option to remove that effect.

Sorry I missed your post - I think I was busy writing a previous post and didn't see it.

Are you saying you can delete the building in WB and eliminate the aura while keeping the DD and its effects?

If not, I think I'll start a new game.
 
As I posted in the Balance thread (obviously the wrong place!) when I free Brigit from the RoC she appears with only Hero and (6+1Fire+3Holy=10). Now MagisterCultuum says (and everyone else agree) that she has a lot of nice promos and Angel race, but i just don't seem to get them...

I'm noticing the same thing, Brigit has nothing but Hero when I capture her. She should certainly at least be an Angel.
 
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