When this thing gets off the ground I'd like to join up - it sounds like a lot of fun for all parties involved.
I'll take Agares, if I may.
A divine intervention is a game where one player has a group of watchers. These watchers come in every 25-50 turns and alter someting somehow, giving the player quests to help him out with the obscene difficulty these things can be at. The gods themselevs roleplay interactions with one another and are often at odds with one another in certain cases.
Cool. That's kinda like an RPG with multiple dungeon masters
So, how does it actually work? Does it involve forum posting once a few turns to keep everyone up to date?
I'd like to be Arawn if he's free.
The "Player" posts the save, along with an update (Normally accompanied by screenshots) of his progress. From there, ONE "God" takes it and alters it. He posts a quest/riddle of what he changed, and tells the other gods what he did. 30 more turns later, Next god in line takes it. Its usualy first come first serve, but you cant take two god turns in a row.
Meaning, you want to be considered a god but not actually do anything to effect the game? Arawn stubbornly refuses to get involved in Erebus at all, or to confront to attempts to overthrow him because of his inaction.
I looked through the civs that would be in this game and noticed that there aren't any good or evil civs whatsoever, is this intended? I believe that we need some more civs, 3 is just too litte (assuming that this map will be huge). Also the gods roster seems to be full of evil gods and nearly no good god, I think AC will be rising fast if this continues...