Kael
Deity
Download here: (retired)
Version 1.10e includes the following updates from 1.10d. Ranged spell form Talchas, tons of new art from Chalid, there is some awesome stuff in this update. Enjoy!
Im thinking about cutting the "Enemies" function. With the alignment alreayd in it just seems repeitive and not worth the additional thing. An okay thing, but not worth an SDK change. let me know what you guys think.
Also your alignment changes when you switch religions. i havent found a way to post a message from C++ yet. I'll try to get a "CNAME are now evil." message to pop when it happens.
Version 1.10e includes the following updates from 1.10d. Ranged spell form Talchas, tons of new art from Chalid, there is some awesome stuff in this update. Enjoy!
Im thinking about cutting the "Enemies" function. With the alignment alreayd in it just seems repeitive and not worth the additional thing. An okay thing, but not worth an SDK change. let me know what you guys think.
Also your alignment changes when you switch religions. i havent found a way to post a message from C++ yet. I'll try to get a "CNAME are now evil." message to pop when it happens.
1. Removed the Demon, Dwarf, Elf, Orc and Undead unit combats.
2. Removed the Treehome and Necropolis buildings.
3. Added the War Machine unit (doviello hero).
4. Added the Skull Catapult unit (doviello, replaces catapult).
5. Added the Ruhin Archer unit (infernal, replaces archer).
6. Added the Djinn unit.
7. Added the Summon Djinn spell (metamagic 2, summon).
8. Removed the Xag-ya unit.
9. Removed the Demon unit.
10. Added the Balor unit (infernal, replaces berserker).
11. Changed the Summon Demon spell to Summon Balor.
12. Added the Elven Mage unit (ljosalfar, replaces mage).
13. Added the Shaman unit (doviello and clan of embers, replaces adept).
14. Added the Hellhound unit (infernal, replaces hunter).
15. Added the Elven Rider unit (ljosalfar, replaces knight).
16. Added the Tuurngait unit (doviello, replaces scout).
17. Added the Goblin unit (clan of embers, replaces scout).
18. Alignments added.
19. Added the Orc Immortal unit (clan of embers, replaces immortal).
20. Added the Death Knight unit (infernal, replaces knight).
21. Added the Orc Berserker unit (clan of embers, replaces berserker).
22. Added the Graveborn unit (infernal, replaces horseman).
23. Added the Charm Person spell (sorcery, mind 1).
24. Added the Wither spell (sorcery, entropy 1).
25. Added the Banish spell (divine, entropy 3).
26. Added the Enervation spell (sorcery, entropy 3).
27. Added the Kraken unit.
28. Added the Magic Immune Promotion (units with it resist all spells).
29. Added the Summon Kraken spell (divine, water 3).
30. Humanism civic removed.
31. Civics added to the FfH Editor.
32. Added the Missionary ability.
33. Added the Found Temple ability (both of these last 2 abilities are so much easier to do in Talchas's spell system than the kloog I was using before).
34. Talchas new targetable spell system.