I haven't played since probably March and this version is STILL, SOMEHOW a huge improvement over what was already a great and polished feeling project. Thank you for the amazing work, one and all. My takes after a couple games:
- Songhai still rolls after the change, at least on Emp. Basically didn't even notice the difference. As always maybe too fun...
- Love the Denmark change. Really enjoyed a game on continents vs my usual communitu. New Berserker really made the whole kit feel intuitive for when I should conquer and when to just pillage and harass.
- Espionage is much smoother.
- I theoretically like the new AI lux trade logic but didn't like it in game. It got me into gold trouble when I ran out of barbarian camps to clear and 5 known neighbors never wanted my excess monopoly lux through medieval, which maybe I could just adapt and prioritize Currency and get used to. As it was, definitely forced me to amp up early warmongering just for the gold though. Also felt like AI had way fewer excess lux than usual. Don't know if worker logic is influenced by the change or if it was just a weird sample. FWIW, I'm terrible at working the WLTKD and hate it as gamey (probably why I can barely hang at Immortal). I really try to rush settlers for monopoly and buy up/ trade for any lux ASAP to lock in the meagre happiness. It is definitely not the optimal strategy, but it is way less micromanage-y and also does force all the cities into the same couple WLTKD wants in classical/ medieval, which can be a big single boost. I don't hate the current change but it will probably force even casual play like mine to bend toward the meta, so bear that in mind. It does make me hesitant to try a more tradition civ if there are fewer benefits to developing what you have. Although I haven't played my old favorite Egypt in probably over a year, so maybe I'll try that out and see how I feel.
- Songhai still rolls after the change, at least on Emp. Basically didn't even notice the difference. As always maybe too fun...
- Love the Denmark change. Really enjoyed a game on continents vs my usual communitu. New Berserker really made the whole kit feel intuitive for when I should conquer and when to just pillage and harass.
- Espionage is much smoother.
- I theoretically like the new AI lux trade logic but didn't like it in game. It got me into gold trouble when I ran out of barbarian camps to clear and 5 known neighbors never wanted my excess monopoly lux through medieval, which maybe I could just adapt and prioritize Currency and get used to. As it was, definitely forced me to amp up early warmongering just for the gold though. Also felt like AI had way fewer excess lux than usual. Don't know if worker logic is influenced by the change or if it was just a weird sample. FWIW, I'm terrible at working the WLTKD and hate it as gamey (probably why I can barely hang at Immortal). I really try to rush settlers for monopoly and buy up/ trade for any lux ASAP to lock in the meagre happiness. It is definitely not the optimal strategy, but it is way less micromanage-y and also does force all the cities into the same couple WLTKD wants in classical/ medieval, which can be a big single boost. I don't hate the current change but it will probably force even casual play like mine to bend toward the meta, so bear that in mind. It does make me hesitant to try a more tradition civ if there are fewer benefits to developing what you have. Although I haven't played my old favorite Egypt in probably over a year, so maybe I'll try that out and see how I feel.