FfH version 1.10e

Ah, ok. The problem appears to be that I changed the bIsRangedSpell argument to iRangeSelectNum shortly before I uploaded that version and you used the old xml and python. Apparently the sdk relies on the schema to warn of any problems and assigned a default of 0 to the variable when it couldn't find the tag. The format is in the New Features thread, basically, replace all 0(False)s with -1 and leave all the 1s alone.

I've just uploaded the latest version, which should prevent the AI from spinning on ranged spells (I hope - I've only done a little testing, but it worked for several turns with the AI having access to ranged spells).

Also, I've added a revision.txt to all of the zips I upload to identify exactly when they are from.
 
talchas said:
Ah, ok. The problem appears to be that I changed the bIsRangedSpell argument to iRangeSelectNum shortly before I uploaded that version and you used the old xml and python. Apparently the sdk relies on the schema to warn of any problems and assigned a default of 0 to the variable when it couldn't find the tag. The format is in the New Features thread, basically, replace all 0(False)s with -1 and leave all the 1s alone.

I've just uploaded the latest version, which should prevent the AI from spinning on ranged spells (I hope - I've only done a little testing, but it worked for several turns with the AI having access to ranged spells).

Also, I've added a revision.txt to all of the zips I upload to identify exactly when they are from.

That sounds good. Could you put the version in the spell system post to so I can see what version it is and if its been updated?
 
Ok, done. I've also uploaded the files again. However the only thing that changed this time is revision.txt - I forgot I had to run svn update to get the directory marked as being of the latest revision, so it said 49 instead of 54.
 
I played up to 145 odd turns with just talchas' fix and then got the mother of all CTDs that froze my entire computer requiring a reboot.

I'll wait for the official 1.10e now. ;)
 
woodelf said:
Kael, can you post here when you put up the new version of 1.10e?

Will do, working on it now.
 
Okay, the new version is uploaded and linked. Please delete the old Fall from Heaven 110e directory before installing.
 
As an update; no crashes but I didn't play very long. You can dock my pay! :p

I always play random and got saddled with the Evil guys (Hyboraem maybe) and it seemed odd that goblins and orcs were attacking me so much. I think they should be friendly with me and maybe when combat is initiated there's a small chance of them coming over to my side, ala capture or slaving.
 
Chalid said:
That is for the Clan of Embers woodelf. They are friend with the barbarians ok not exactly friend, but not enemies either - or at least are planned to.

Cool, at least it's there for someone. Is it in game now or planned?

I loved seeing everyone hate me for being Evil. Awesome conflict! Any plan for removing the "warrior" from them and subbing in something else?
 
woodelf said:
Cool, at least it's there for someone. Is it in game now or planned?

I loved seeing everyone hate me for being Evil. Awesome conflict! Any plan for removing the "warrior" from them and subbing in something else?

For the demons? Maybe like a lesser demon or a demon's spawn.
 
loki1232 said:
For the demons? Maybe like a lesser demon or a demon's spawn.

Yeah, seeing warrior is odd. Plus I'm building tons of them since the barbs are coming in waves!

I never should have swapped my bear in for a dancing one. ;)
 
woodelf said:
Yeah, seeing warrior is odd. Plus I'm building tons of them since the barbs are coming in waves!

I never should have swapped my bear in for a dancing one. ;)

Yeah I would love to replace the warrior art on the demons, even if its just a new skin.

The Clan of Embers and Infernals are planned to start at peace with the barbarians but that isn't in yet.

Incidently you arent supposed to be able to play as Hyborem, I was doing some testing and took the switch off to make him playable. He doesn't have any "special" features at this point.
 
Alright, I won't chose him again. :p

Are there any skins out there that would work? What about the old demon (the great engineer guy in dark flames)?
 
I just noticed you do not use the new graphics for pearls and Mana (resource and button), but you have included them in the art folder. I think you have overlooked them when changing the resource art definitions.
 
I just looked a bit for the new units and stuff via WB and got an error. No Crash through, but a soft exit so to speak.
 

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Chalid said:
I just noticed you do not use the new graphics for pearls and Mana (resource and button), but you have included them in the art folder. I think you have overlooked them when changing the resource art definitions.

Your right, it will be fixed in the next version.
 
woodelf said:
Alright, I won't chose him again. :p

Are there any skins out there that would work? What about the old demon (the great engineer guy in dark flames)?

The origional demon is to impressive for the base infernal warrior. I may steal one of C.Rolands undead skins, one of the ones I use int eh diseased corpse mob.
 
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