talchas said:Ah, ok. The problem appears to be that I changed the bIsRangedSpell argument to iRangeSelectNum shortly before I uploaded that version and you used the old xml and python. Apparently the sdk relies on the schema to warn of any problems and assigned a default of 0 to the variable when it couldn't find the tag. The format is in the New Features thread, basically, replace all 0(False)s with -1 and leave all the 1s alone.
I've just uploaded the latest version, which should prevent the AI from spinning on ranged spells (I hope - I've only done a little testing, but it worked for several turns with the AI having access to ranged spells).
Also, I've added a revision.txt to all of the zips I upload to identify exactly when they are from.
woodelf said:Kael, can you post here when you put up the new version of 1.10e?
Chalid said:That is for the Clan of Embers woodelf. They are friend with the barbarians ok not exactly friend, but not enemies either - or at least are planned to.
woodelf said:Cool, at least it's there for someone. Is it in game now or planned?
I loved seeing everyone hate me for being Evil. Awesome conflict! Any plan for removing the "warrior" from them and subbing in something else?
loki1232 said:For the demons? Maybe like a lesser demon or a demon's spawn.
woodelf said:Yeah, seeing warrior is odd. Plus I'm building tons of them since the barbs are coming in waves!
I never should have swapped my bear in for a dancing one.![]()
Chalid said:I just noticed you do not use the new graphics for pearls and Mana (resource and button), but you have included them in the art folder. I think you have overlooked them when changing the resource art definitions.
woodelf said:Alright, I won't chose him again.
Are there any skins out there that would work? What about the old demon (the great engineer guy in dark flames)?