Chalid
Black Dragon
Use the skin of the Pyre zombi without its model. That should look good and diverse i think. I ll send you a new skin for the dovietello shaman this evening. Looks kind of odd that ork between the humans.
woodelf said:I've noticed that the entire mod is taking quite a while to load, but have no idea what part is holding things up. Once loaded and running it's fine.
Chalid said:Use the skin of the Pyre zombi without its model. That should look good and diverse i think. I ll send you a new skin for the dovietello shaman this evening. Looks kind of odd that ork between the humans.
Chalid said:grml double Post...
But as i have opened this post i can write something into it as well..
The Spell-traget-selector-screen seems to take quite a lot time in loading. anything we can do against that or is it a problem that is inherent to way screens are handled by civ?
Corlindale said:-The AI insists on leaving his cities to attack me in the open with archers...not a particularly smart thing to do. But I guess this is a "Blame Firaxis!" situation![]()
woodelf said:We managed to circumvent this in SotM and I tried (oh how I tried) to talk Kael into an immovable archer back in....a long time ago. Maybe 0.70? Was it that far back Kael?![]()
Chalid said:Th AI does not use the new Missionarys. You will have to rewrite the whole Missionary AI as there are a lot functions that control the way Missionarys are moved (and most of those check if the Missionary can spread Religion). Of course using the them the old way would be easier. What is the reason to move it form their innate ability to special ability?
Do the new Missonarys consider Theocracy / nod state religion Spread?
And what is the prerequisite to use the Mercenary Screen?