FfH2 0.13 Bugs:

z00t said:
Barnaxus got shock and it didnt go to any golems, not sure if thats intentional that they only receive certain promotions. His graphic also seems to flicker from a swordsman to barnaxus.

Only the combat promotions (stars) go to the other golems.

Oh and the spider made me physically jump in my chair. Love it!

Thanks!
 
ok, I figured it might be that way with Barnaxus. He also is susceptible to fear, but that adds to the flavor of him gaining some sentience so I like it =)

The luchuirp scout should start with dwarven. Double movement in hills also doesnt seem to be working.

Btw its possible to capture hill giants? The Bannor have 3 of them roaming around.
 
Isn't Winter Palace an Order specific wonder?
 
Chalid said:
Is winters palace supposed to be a national wonder, or should it be a world wonder?

Supposed to be a national wonder on the Order only tech. I dont know why it was on ORders from Heaven. I'll move it to Unquestioning Obedience.
 
after returning from a vacation in the Baltics, then:

I`m unable to start downloading the new version 2013d.... It just says "could not locate remote server"

Is the server coming up soon :confused:

I`m a bit anxious to start testing the new version
 
lorgen said:
after returning from a vacation in the Baltics, then:

I`m unable to start downloading the new version 2013d.... It just says "could not locate remote server"

Is the server coming up soon :confused:

I`m a bit anxious to start testing the new version

Yeah, civfanatics ftp server was goofed up. Its back now.
 
Kael said:
Yeah, civfanatics ftp server was goofed up. Its back now.

great....

And while I download it I can get updated on the forums :)
 
If you use ring of flames on a human civilization in hotseat they will automaticly declare war on you, during your turn, regardless of if they want to or not.

If you use ring of flames and have a 10 turns peace (which I thought was supposed to be unbreakable) the other civ will declare war on you.

Similar but an abuse, if you want war with an AI it's often a good idea to use ring of flames to get them to declare war on you instead of declaring yourself. This way your defensive pacts fire and the AIs doesn't. Also the AI declares war during your turn, so you get to act first just like if you had declared yourself.
 
Kael, the Team,

Is it a bug, logical (what you want, i mean ) or a forgetting ?
Goblin Scout don't have "Orcish" promo.

The Frog.

PS: Kael, thx for the link.:)
 
Hian the Frog said:
Kael, the Team,

Is it a bug, logical (what you want, i mean ) or a forgetting ?
Goblin Scout don't have "Orcish" promo.

The Frog.

PS: Kael, thx for the link.:)

It was forgotten, I will add it.
 
alabrax said:
Does the "D" patch include a,b and c also?

Yeap, all patches are cumulative.
 
Just chiming in again regarding my post on page 9 about the Demon Altar, in case it was missed. Thanks!

Jonathan
 
Zurai said:
That's not a bug; the unit has 95-99 hitpoints, but it's rounded up to 100, thus 1.0 strength. It exists in vanilla too.

You can only see it for units with less than 5 strength - in Vanilla it's common for scouts, warriors, chariots and archers.
 
Playing as Lanun, started in the "Classical" era, I can't seem to build Pirates cove, I'm on a coastal tile & not within any borders. Is it broke or are there other requirements that are needed?

Fader
 
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