Not sure if these come up in other people's game or it just due to civ4's abuse of my graphics hardware.
I have question about how to make everything look/perform better for low graphic level settings I use. I can probably just change this myself if I could only figure how.
#1 Some of the figures don't show the correct figure when single figure/ no animation options are selected (like the executioner sometimes shows a vanilla civ archer when not moving)
#2 There is a big slowdown when a lot of figures are on the screen at once on my computer so I had it in mind to try and reduce the graphics further by modding the files.
I now have downloaded the .NIF viewer/editor with the notion to turn off animations of terrains such as flames over burning sands and forest/jungles swaying in the wind, ocean waves, etc... but I didn't see any clear way to do this in this software (I am downloading 3dstudio max at the moment).
Not much luck in xml editing so far (tried changing the <bAnimated> tag in the terrain features to 0 for no effect).
The in game preferences option does indeed turn off the animations completely, but only for a few terrain feature (I only notice camps and pastures are now static), so I can't tell if this will help me to run civ4 faster or not when everything else is still moving at once.
I think we cant de-animate the trees. with my older comp i wanted to have this too. (i mean it is graphically barely noticeable, but i think it has a big impact on performance!).
And dds. well, i think you almost cant reduce them more, most of them dont even use mip maps which makes them more than 1/3 kB of the ones (original vanilla ones) with mipmaps...