I started to get CTDs in late game. Save game attached. It usually happens when I move a stack over long distance, or when I open up a big city's city screen.
It gave me two error dialogs. But the messages on them are corrupted... garbled. Looks like buffer overflow?
At first I suspected it to be related to my video driver... I updated from (ATI Radeon) 7.2 to 7.6, but still got same CTDs.
I played this all the way through to a domination victory without an error.
if (GET_PLAYER(ePlayer).getCivics((CivicOptionTypes)GC.getInfoTypeForString("CIVICOPTION_COMPASSION")) == (CivicOptionTypes)GC.getInfoTypeForString("CIVIC_PUBLIC_HEALERS") ||
if (GET_PLAYER(ePlayer).getCivics((CivicOptionTypes)GC.getInfoTypeForString("CIVICOPTION_COMPASSION")) == ([B]CivicTypes[/B])GC.getInfoTypeForString("CIVIC_PUBLIC_HEALERS") ||
Both of these functions have the same defect; an improper cast.
Note that this does not impact their functionality.
sample:
Code:if (GET_PLAYER(ePlayer).getCivics((CivicOptionTypes)GC.getInfoTypeForString("CIVICOPTION_COMPASSION")) == (CivicOptionTypes)GC.getInfoTypeForString("CIVIC_PUBLIC_HEALERS") ||
should be:
Code:if (GET_PLAYER(ePlayer).getCivics((CivicOptionTypes)GC.getInfoTypeForString("CIVICOPTION_COMPASSION")) == ([B]CivicTypes[/B])GC.getInfoTypeForString("CIVIC_PUBLIC_HEALERS") ||
Is this error reproducible? Actually nv4_disp.dll is part of an Nvidia graphics driver as far as I know. Is there a possibility that your graphics card ran out of video memory?Somewhere on my fifth or sixth playthrough i got a blue screen of death well into the game. It was not very helpful, simply telling me that the error occurred in the file nv4_disp.dll and that it was a page_fault_in_nonpage_area. Well, there you go.
I was playing the Kuriotates playing around with their gold dragon with the hidden nationality promotion in Amurites territory. I there was a big battle but the error didnt occurr until after I had ended the turn.
Not so much a question of time as priorities. AI is of course important, but since things are constantly changing, it isn't worth investing too much time in at the moment.What is the FfH team position on new features and AI? Because the AI don't know how to handle Gipsy wagons or the recently added great carnival, so... Are features added first, and if time allows the AI will be coded to use it?
ummmm.......ill just play 0.16
Not so much a question of time as priorities. AI is of course important, but since things are constantly changing, it isn't worth investing too much time in at the moment.
This is what I meant, a question of priority. Given the fact that the overwhelming majority of FFH players are only playing solo, I would hope that one of your team is almost full time on the AI, for the better of the project. Adding tons of features which are not supported by the AI would be suboptimal, in my humble (developer too) opinion anyway.