onedreamer
Dragon
The funny thing about Fend for Themselves, is that it's so much better than Basic Care that ALL the AIs switch to it, yet the good guys criticize you if you adopt it, while they are running it ! 

I really think that the Ljosalfar world spell ( march of the trees) needs a technology requirement... being able to create a tremendous number of 11 str units at turn 1 on smaller maps is a game winner..
I also really think that the Amurite spell ( arcane lacuna) shouldnt de-build mana nodes in your own civ... maybe in civs which are at war with you at the time sure, but not your own! I dont think anybody else's world spell has such a downside as this does...
I also think mana nodes could stand to be a lot more common in the world...
treants last only for 3 turns and you need a lot of wood in your city radius in turn one. so, it can be game breaking, but its not neccessary.
the amurite world spell... its not a downside to be able to choose new mana types in the middle of a game, if you want to change tactic and need new spells, you can cast the spell and create different sorts of mana, which provides you with access to spellspheres you could not get otherwise.
You can't. It's not mana anymore, it's whatever you've turned it into. So if you pillage a Chaos Mana, it's still a Chaos Mana.´The only way to turn it into regular mana is by making that tile fall into neutral hands or by the Amurite spell.This reads as inanity.
Why not build a new node over an old, or self pillage if you want to change mana types for some bizarre reason?
The others can't plan for it. You as the Amurites can build 20 wizards, and place 4 on each of your 5 Mana nodes, and rebuild them instantly after the spell is cast, gaining X amount of XP on each Wizard where X is amount of total Mana nodes in the world. You now have 20 wizards that can take Y new level promotions.Besides, if in Bizarro World debuilding all your mana nodes is a good thing; then considing that it does the same to other players arent you giving them a "not a downside" too?
Lanun worldspell doesnt mess up Lanun owned tiles.. amurite spell shouldnt mess up amurite tiles. Particularly not for the pittance of EXP it ever nets you.
That both be too good and at the same time not as good as the current spell.Honestly, considering how Amurites function, the Amurite world spell should be a sort of self-only Ritual of Ogham.
What do you do? Play with 16 civs on a tiny map? Or do you move your settler and settle right next to your enemies?Elves seem to always start in a tile with abundant woodland. This has not been an issue in the last six games I've played in 0.3. What is an issue is summoning xyzillions of 11 str units any time you please, even if you only get to do it once. Nothing can survive it. it needs a tech requirement like other world spells have.
What do you do? Play with 16 civs on a tiny map? Or do you move your settler and settle right next to your enemies?
Is it really OK that once per game Ljos can repel any invasion with a near guarantee and in some cases even use it as ovewhelming offense?
Good civ's probably shouldn't be able to build the pillar of chains.