MagisterCultuum
Great Sage
I agree that ancient towers should only upgrade while in someone's cultural borders.
There should be a way to spread the Council of Esus before it becomes you state religion. Requiring the Undercouncil Membership Civic instead of CoE state religion would be nice.
(I think that having Undercouncil votes based on how many of your people worship Esus, like how the AP works in BtS, would be appropriate too. Everyone should still be equal on the Overcouncil.)
It seems a little odd to me that Vicars have Law magic just like Confessors do. The only difference between them is that Vicars have Sun instead of Spirit. I think the main sphere of the god each religion worships should be available only to that religion's priests. The Spirit sphere would fit the Empyren's priests much better than Law would.
What happens to the units in a city when it reverts back to its old owner through culture? I think my cultural influence completely destroyed the Giant Gorilla Barbarian Hero Beast (Gurid, is it?). It doesn't seem like culture should be able to recapture a city held by such a unit, and it definately shouldn't destroy world units completely.
I too find the Cult of the Dragon annoying/not fun.
I think Colony liberation should be re-written, without the arbitrary requirement that they consist of 2 or more cities on a different continent. The AI should also be taught how to liberate better. (The Khazad should liberate cities if their Vaults get too low, the Lanun should liberate most of their landlocked cities but keep the coasts, etc.) Some events that practically force the player (human or AI) to liberate cities might be good too.
There should be a way to spread the Council of Esus before it becomes you state religion. Requiring the Undercouncil Membership Civic instead of CoE state religion would be nice.
(I think that having Undercouncil votes based on how many of your people worship Esus, like how the AP works in BtS, would be appropriate too. Everyone should still be equal on the Overcouncil.)
It seems a little odd to me that Vicars have Law magic just like Confessors do. The only difference between them is that Vicars have Sun instead of Spirit. I think the main sphere of the god each religion worships should be available only to that religion's priests. The Spirit sphere would fit the Empyren's priests much better than Law would.
What happens to the units in a city when it reverts back to its old owner through culture? I think my cultural influence completely destroyed the Giant Gorilla Barbarian Hero Beast (Gurid, is it?). It doesn't seem like culture should be able to recapture a city held by such a unit, and it definately shouldn't destroy world units completely.
I too find the Cult of the Dragon annoying/not fun.
I think Colony liberation should be re-written, without the arbitrary requirement that they consist of 2 or more cities on a different continent. The AI should also be taught how to liberate better. (The Khazad should liberate cities if their Vaults get too low, the Lanun should liberate most of their landlocked cities but keep the coasts, etc.) Some events that practically force the player (human or AI) to liberate cities might be good too.



The same argument that I've seen on various threads regarding Mines of Gal-Dur and Iron would need be implemented, of course. One should not have mithril weapons without Mithril Working, naturally. As the Doviello's mechanics have changed somewhat since the initial whining, I do not see how this could imbalance the game. Sure, you could rush Acheron early with a ton of encouraged axemen or whatever, but the mithril will do you no good until you have the appropriate technology to work it. The enchanted weapon thing just isn't nearly as flavorful.



