giddion
Crusader
I've got a major bug here, not major as in gamebreaking/CTDs, but definetly major as far as AI behavior and gameplay goes.
Now tell me at least two things that are wrong in this screenshot below (besides the lone warrior*).
For one, you can't build on an unique feature, and two, you can't build on mana nodes. At least this is the rule for players and other civ AIs.
Honestly the AI is misbehaving really badly here because it's doing something that the player can't. I'll check this out using the Clan and see if I can still build a city where Barbatos is. Barbatos is powerful enough on his own, but in a city with barb units and potentially Acheron??
Edit: just checked and yea the clan can build a city on top of barbatos. Ecen though the clan and Charadon of the Doviello can do this, it still wouldn't be very smart because as soon as the barbs decide you're too powerful, Barbatos is going to wreak havoc on your city. Not to mention killing your allies or having your allies sending an army through your territory to kill him. I still consider this a bug because AFAIK, you can't get anything out of the mana node if you're on top of it, although since it's already a death mana, it's automatic. Basically I would consider taking a look at this because I'm pretty sure nobody, even the barbarians, were supposed to be able to build a city on top of barbatos. Although with the change to immobile units in .32, lets see what happens there.
*That lone warrior is there because I was looking at the map in WB and was wondering if Barbatos was killed yet and I couldn't find him (or the sepulcher or the mana node that appears when he is defeated) at the spot where I knew where he was, when I looked at the barb city close by with unit view and there he was. I decided to go back to the normal game screen as it would be easier to show in a screenshot
Is that a random map?
The continent looks like Australia.