Maniac
Apolyton Sage
Presumed bug: Military State only reduces unit maintenance under the Pacifism civic.
Just tried this one out, I had the Clan of Embers gave myself a size 8 city and Warfare Tech, swapped to Military State and I was able to draft. All text keys were correct before I dabbled in Worldbuilder as well (told me to get a size 6 City and Military State Civic)
I tried it with worldbuilder too and here is my result (with Calabim, don't know if that matters). It still reads Slavery is needed.
I tried it also with Slavery Civic activated and this works.
Unrelated Bug:
Python traceback:
File "CvSpellInterface", line 16 in cast
File "string" line 0 in ?
File "CvSpellInterface", line 426 in SpellConvertCityBasium.
Basium just showed up a few turns earlier I think. Save attached.
def spellConvertCityBasium(caster):
pCity = caster.plot().getPlotCity()
iPlayer = caster.getOwner()
pPlayer = gc.getPlayer(iPlayer)
pPlayer.acquireCity(pCity,false,false)
[COLOR="Red"] pCity = caster.plot().getPlotCity()
[/COLOR] pCity.changeCulture(iPlayer, 300, True)
The Sailor's Dirge can travel back in time?Sailors Dirge spawned on turn 3 and killed the ljosalfar on turn 2 with one skeleton (checked world builder).
Agreed, especially since it's possible to spawn right next to it with effectively zero chance of escaping. I posted this just a while ago, and interestingly enough it was actually the Ljosalfar that died to the Guardian's gargoylesEDIT: the Guardian of the pristine pass spawning mobile gargoils is FAR too deadly, especially in the early game. i suggest making a new 'Guardian' Unit which is either immobile, or can only move x squares away from the 'Guardian of the pristine pass'.
In reference to my previous post about the fortified archer that was not blocking barbarian units from passing... Xienwolfs choice of word, 'invisible' made me think. I did have my state religion as Esus and I did have the holy shrine built but my archer was deffinetly outside of my cultural border.