I'm getting convinced (based on my games so far) more and more that the raging barb feature is broken in .34.
Maybe it does have something to do with your other game variables (map type, size, etc.), but I'm seeing the same thing in each of my games:
I play on a huge land map with 10-11 other civs, Epic speed. In my current game played as Hippus/Rhoanna, for example:
I am going pretty good - number one in pts with two cities. Then, on Turn 200 the barbs start flooding into my territory. This is to be expected and is no different that any previous versions of FFH.
However, what is different is that from Turn 200 to 270 I had 10-20 attacking barb units in my territory while the other 9 civs (Jonas Endain was in the game and at peace with the barbs) had virtually none. I was unable to expand and lost most of my improvements as well. Adding to this was that damn Illian World Spell that cut my production/research for 30 of these turns. There is little worse than getting selected as the barbs' target and then not being able to build any defenders for 30 turns.
I opened the World Builder a few turns after the barbs backed off and here is where I have a problem with how the barb targeting mechanism works now...
Most civs had 5 or more cities. Some had 10 or more. I had dropped in pts from well in first down closer to the pack - this difference would grow as the AI had its civs up and running. I lost out on Wonders and Great People as I was in defending mode for 70 turns.
Also, interestingly, when I opened the WB I saw few barbs. There certainly were no civs getting pounded like I did for 70 turns.
Again, I don't mind the pounding - that is to be expected and I prepare for it. However, what I think is broken in .34 is some sort of time keeper that re-targets the barbs on to other civs after a reasonable amount of time. 70 turns early on in an Epic speed game IMO is a game breaker and truly a balance issue.
I would suggest if you want to keep this new barb AI targeting, fine. But, please have a look at how long this targeting is in effect before other civs get their turn.
I realize my game variables might have something to do with what I am getting on this and would be anxious to hear from others who play the game with similar variables and what they are seeing with the targeting.
Thanks.