MagisterCultuum
Great Sage
If you pillaged your incense you could. It won't matter anyway in the next version.
Couldn't we have a flying wizard crash or a hippogriff rider crash![]()
No, you won't be able to load it with excel 2003. One of the reasons I upgraded was to get past the 256 column limit (because we have more than 256 units and will have more than 256 events). Excel 2003 can't import a spreadsheet with more than 256 columns.
Nice changes.
So, what kind of unit is a Freak (and does it replace another unit, or something new entirely), and how do Puppets and Illusions differ from regular Summons?
No, You won't need it to play the game, just to use the Editor file.
A small suggestion to Kael, since he now has time
Currently, we now see year and turn at the upper right corner, which are both the same. Since it seems pointless to see i.e. Turn 50 - Age Of Rebirth Year 50 why not to make turns go season by season?
Spring Year 1, Summer Year 1, Fall Year 1, Winter Year 1 etc. etc.
Then we would have I.e. Turn 40 - Winter Year 10 Age of Rebirth. It would make movement and development and warfare at least a bit more realistic on a timescale. Your wars wouldn't last 20 years but 5 years. And also seeing time progressing more slowly is just cool to me.
We could also have FfH seasons of months or whatever.
Yeah, Im actually thinking about just removing the time from the equation entirly and just letting turns remain. The years are there because in traditional civ players enjoy seeing where their civilization lays out compared to real history. In FfH a player doesn't have anything to compare against so it doesnt serve any purpore other than to be like civ is.
Plus if we remove a real timeframe from the game we get rid of any pesky age issues like having a 600 year old Rantine. Not that it bothered any of us but making the timeframe abstract allows the player to imagine his own timeframe.
what happened to prophets? cant say i miss them tho, just noticing and wondering. Lightbringers are still around, and don't require Philosophy, which makes them much more useful.