Hey all, noticed something with Blinding Light in a MP game last night. The description says it prevents something from moving for 2 turns. It also prevents ANY action. As in my casters could not cast (didn't matter if they were religious units, arcane units, or units with other usable abilities, like grant gift for vamps). It essentially ends the turn for the unit, as opposed to setting their available movement to 0. In my mind, this is a HUGE difference. Its one thing to not be able to move, its entirely different to not be able to act at all if you have other abilities. Is this as intended? If so, it seems a bit overpowered to me, or am I missing something?
Edit: As a note, the civilopedia says they become "immobile". If this is the intended effect of Blinding Light, it might be worth making that more clear in the civilopedia.
Thanks
Cad