[to_xp]Gekko
QCT junkie
awesome, Kael. thanx a lot
Hm. I didn't play it yet but I looked at the differences between Patch E and Patch D with WinMerge.
It seems that all Bonus Affinites are gone... am I seeing things?
Also, you did remove PREREQ_CORPORATION from Events? Why?
And I see no mention of the adding of PREREQ_CIVILIZATION in both BuildingInfos and UnitInfos. BTW, you have many <PrereqCivilization></PrereqCivilization> in BuildingInfos. I believe blank tags are a bad thing. IIRC xienwolf told me that.
And nothing about the HELP thing in CivilizationInfos.
Edit: I guess you'll upload it soon enough but I'd really like having the DLL sources
Fair enough Sorry if I was a bit rough.
But what about the bonus affinites? It seemed weird to have them completely removed...
What's going on with bonus affinities, though? They aren't in the XML where they were, nor they are listed in the 'pedia...
Crosspost.
Python Exception as new custom game loads. patch e.
Did you have the game option to place all the unique features? Sometimes you get that when the map is to small and it cant find a place to put the feature.
Hi, first time poster but I've been playing FFH2 for awhile now.
I just wanted to point out that the Elohim Axeman unit's response voice sounds like that of a goblin's. I'm not sure if this expands to the other units that were updated in the patch though.
Not a game breaking mechanic, but aesthetically it's wierd
But keep up the good work, my wife and I have spent many hours playing this mod.
And the Elohim archer and longbowmen is the same Voice response as the orc's
I may be missing something, but it seems that the carnival no longer allows you to build the freak as the Balseraph, in patch e.