Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
Too much magic alters the hormones??
No, just the mage retired, while a talented archmage took her place on the battlefield.
Too much magic alters the hormones??
What's the Wild Mana?FfH2 Bug Thread
Patch 0.41h (unreleased, the Wild Mana merge patch)
Thanks for the patching!
What's the Wild Mana?
Wait... what features exactly are getting merged? Personally, I like the Wild Mana mod, but I would prefer a FlavourMod merge.
'Pedia utterly forgets to mention that the Mercurian Gate cannot be made in your capital.
... For those who are new to the game--or caring that the Mercurians even exist. (I'm the latter.) This is very misleading. And incredibly frustrating many turns down the game when you only have one production capable city -.- your capital.
Attached is a fixed copy of the text file... with a small comment added near the beginning of the pedia entry for it(Before the massive flavorwriting, but at the end of the "what this thing does" blerb) Course. Feel free to do it by hand or whatever...
Only the AI is being merged.
When you switch to Hyborem, if the game can't find a suitable city site it will place your units (and an extra settler) in a pocket of unclaimed territory. Often none of the tiles in this pocket are capable of city-building, and generally at this point you cannot get open borders to leave the pocket (no Cartography, good civ, etc). This requires that you carve out your empire through war from the get-go. Which would be fine, but...
Your starting champions, longbowmen, and hero don't receive their iron weapons promotions until they set foot in your not-yet-buildable capital. This means you have to conquer the nearest enemy city (or alternatively caravan your settlers through a war zone) with five units *sans metal weapons*.
Happens in at least 25% of my games. Diety, Pangea, Normal Speed, Lanun-Hyborem rush around turn 110. Could the settings be changed so these units start with iron weapons?
Under Nox Noctis, the sea patrol button does not work.
Noc Noctis: Units are invisible to enemies, so can't be attacked. (But they can attack enemies themselves.)
Sea Patrol: attacks any unit that tries to pillage in surrounding squares.
However, when an enemy ship tries to pillage the fishing boats beneath my frigate, the frigate just watches them.
This is very, very annoying for me as I play huge maps, and it is very easy to miss barbarians/enemy vessels approaching. (And yes, I know I could reveal them - but why should I have to lose the advantage of Nox Noctis like that?)