if (iHurryGold < (GET_PLAYER(getOwnerINLINE()).getGold() / 3))
{
/*************************************************************************************************/
/** BETTER AI (better AI gold management) Sephi **/
/** **/
/** only hurry when we have saved up the gold for it **/
/*************************************************************************************************/
/** orig
hurry((HurryTypes)iI);
return;
**/
if ([COLOR="Blue"]GET_PLAYER(getOwnerINLINE()).AI_getGoldTreasury(false,true,false,false)[/COLOR]>[COLOR="Purple"]iHurryGold[/COLOR])
{
hurry((HurryTypes)iI);
return;
}
/*************************************************************************************************/
/** END **/
/*************************************************************************************************/
}
[LIST=1]
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