FfH2 Bug Thread

Ah, ok. That's interesting.

I have another interesting Nox Noctius piece of weirdness...

With Nox Noctius, if you ship is in the same square as enemy ships, if you try to board your ship, you will actually attack other ships even though you normally could not, but since the boarding action lets you move to that square ... you can. It seems wrong. You should most probably still board your ship.

Of course you SHOULD be able to.... this may be an inherent BTS glitch.... I'm not a coder so I don't know.... I would say move your boats to an adjacent tile first, if possible, to avoid this.
 
0.40-z

I'm not that sure, but I think I'm encountering a "major" bug or I'm missing a major feature. :D

Problem:
The gold increase doesn't work properly. Please Check the screenshots.
In words: The green +gold (/turn) number is different from the real gold increase.
Sometime this is occuring over multiple turns and sometimes its just a single turn in between.

I just had this problem, or atleast I only recognized it while playing the Lanun (at maps with much water) and no I didn't bought anything, didn't traded something or had an event.



This really sucks, coz at this rate I can't start my CentralBank Domination tour.

Greetings
Tascani

PS: Despite this is my first post, I have red the forums for quite a while.
 

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IMHO you've run into the "inflation" feature from Vanilla.

There should be a thread about it somewhere on the first two pages...
 
I actually dont think so.
The green numbers in the top are counting in inflation.

And I want to add that the miscalculation problem does NOT occur every turn.
Its kinda "random".

So sometimes +400 gold/turn give +400 and sometimes its something very much below the actual "green number".
 
Are some your cities using auto production. They will auto buy using your gold to finish projects.

edit: I personally wish that could be disabled, I usually put cities in auto production when I am pretty much finished with them, or there isn't much I can do to get them to grow...
 
I usually put cities in auto production when I am pretty much finished with them, or there isn't much I can do to get them to grow...

Isn't that when you would either:
1) build research
2) build gold
3) build units

I can't see ever using auto production. :confused:
 
pretty much thats correct - if you have the tech for that -. I do use it probably more than I need to. When I have over 100 cities on a map the micromanagement can get over done so auto production is also used there.
 
pretty much thats correct - if you have the tech for that....
If you don't have the tech then wouldn't it be so early in the game that the desire for auto production doesn't apply?

I do use it probably more than I need to. When I have over 100 cities on a map the micromanagement can get over done so auto production is also used there.
Again, by the time you are at this stage of the game, the 3 suggestions I posed would apply, so I can't ever see using auto production. Your example of rush-buying and using all your empire's cash is just one example. The governor will do stupid crap like building a market in a city with no commerce income and no need of happiness. This makes the city a drain on your empire. Instead, have it build cash, or research, or units.

If you have 100 cities, multiply the governor's stupidity by 100. So it's even more important not to use auto production. 100 cities a drain or 100 cities generating research/cash/units?
 
Are some your cities using auto production. They will auto buy using your gold to finish projects.

edit: I personally wish that could be disabled, I usually put cities in auto production when I am pretty much finished with them, or there isn't much I can do to get them to grow...


Thank you very much. That's it!
Damn, I thought of so many things that could influence the +gold gain but not the autoproduction :lol:.

I agree with ur "edit".

@Wodan

What is Dresden, ME?
Haha, you Americans are pretty good at inventing and build up new stuff but you really lack of creativity towards city names. But in this case you stealed a good one. :D

Greets from Dresden, Germany.
 
If you don't have the tech then wouldn't it be so early in the game that the desire for auto production doesn't apply?


Again, by the time you are at this stage of the game, the 3 suggestions I posed would apply, so I can't ever see using auto production. Your example of rush-buying and using all your empire's cash is just one example. The governor will do stupid crap like building a market in a city with no commerce income and no need of happiness. This makes the city a drain on your empire. Instead, have it build cash, or research, or units.

If you have 100 cities, multiply the governor's stupidity by 100. So it's even more important not to use auto production. 100 cities a drain or 100 cities generating research/cash/units?

Heh I never said it was a good idea ;) but depending on game and situation it has its uses - it would be even more useful if the govs didn't take federal money...
 
Let me back up a bit myself - I used to play games like that; I don't have the time with little ones running around. I tend to be more of a standard map, Noble level, quick game person now... -the wife-->:twitch::pat:<---me and my little ones---
 
I want to switch the "Wrath" armageddon event (AC 90) to make all the effected units Always Hostile so they can fight with your allied neighbors.

:deadhorse: (no it's not dead until Kael says it is so :p )

You know an easy way of doing this would just allow effected units get Hidden Nationality when they go hostile with this event. That way the AI will control them, but they will look like barbarian units to other civs. The AI can handle this very well.
 
I agree, it doesn't even really make sense... Even if you're not able to use boats on the river, sleds on ice move much faster than sleds on snow. The economic benefit of the river is still there.

True. I always figured the rivers were flowing because nearby tiles got 'fresh water'.
 
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