FfH2 Bug Thread

Modmods come with their own host of issues and almost certainly make things worse rather than better.

Uhh how about giving them a try before dismissing them out of hand and branding them as being crap? For example mine addresses all the complaints you have and is just a single changed file, so you can easily review the changes. Sephi's Wildmana and Skyre's Better AI mod can seem to be more intimidating, as their changes can't be tracked as easily. However they both know what they are doing and they seem to have a better understanding of the internal workings of the AI code than Kael.

On topic, here are some easy to fix AI spell bugs:

1)Legends spell has no AIweight, so the AI never casts it even if the condition is met.
2) The condition for ship crews can never be met and the spells are lacking an AI weight, so the AI will never use them. Skyre Noctis wrote some excellent AI conditions for them.
3) Into the Mist has no AIweight, resulting in the AI never casting it, even if it meets the Python condition.
4) Pirate cove spell is lacking an AIweight, to make the AI use these intelligently Skyre Noctis wrote some excellent code. But even just adding an AI weight works acceptably.
 
Changing AI weights can produce excellent results. It can make the AI use the excellent Mobility promotions, for example.
 
you know there are many FFH modmods already that greatly improve the AI. Just a little reminder :D

Perhaps I would like to see the main and original mod improved and bug free instead of playing modmod or modmodmod or whatever. If I played modmods instead of this original mod then I have to stop reporting to this thread any bugs I find and if everyone did that, the bug finding will be left for the team alone to do since everyone is playing special versions of special versions of the mod.

Sephi, this is a bug reporting thread, I reported a bug, a bug that is anying and perhaps old, yes, but still a bug. But lets all stop play FfH2 and play modmod and ... knows what else and then lets see what becomes of this. -------- -------- Now I going to get some :coffee: and apparently nor reporting here anymore, perhaps I start playing modmod, or --- forbid, vanilla civ instead.
 
Perhaps I would like to see the main and original mod improved and bug free instead of playing modmod or modmodmod or whatever. If I played modmods instead of this original mod then I have to stop reporting to this thread any bugs I find and if everyone did that, the bug finding will be left for the team alone to do since everyone is playing special versions of special versions of the mod.

Sephi, this is a bug reporting thread, I reported a bug, a bug that is anying and perhaps old, yes, but still a bug. But lets all stop play FfH2 and play modmod and ... knows what else and then lets see what becomes of this. -------- -------- Now I going to get some :coffee: and apparently nor reporting here anymore, perhaps I start playing modmod, or --- forbid, vanilla civ instead.

This seems a bit extreme. What's wrong with modmods? If you find a bug, you can still report it here. Just make sure it's specific to FFH and not whatever modmod you're playing. In fact, a lot of modmods are created to fix the bugs you're reporting. Turinturambar made a fantastic AI modmod to help the computer players not tech like imbeciles. My modmod came from minor annoyances; demagogs not getting the proper grade of weapons when they're created, Illians having an economic crash because snow doesn't give +1 :commerce: next to rivers, etc. A handful of modders made special versions because instead of complaining about bugs, they decided to do something about it. So don't think that playing modmod is giving up. At least look into them before you compare them to something as awful as... vanilla civ.
 
This seems a bit extreme. ...something as awful as... vanilla civ.

Well I can understand were he is coming from. Most of the players here would not know the difference between a modmod bug verses a vanilla FFH bug. I have seen on occasion a new player get politely notified that if you play a mod mod you have to go to that forum to report all issues. A good example is the trait issue that has popped up. Broken Hawk got bit at because he kept reporting a python errors that were all related, but he didn't have the python knowledge to tell the difference. With that I would say if/when someone does report a bug in this thread, please state if you are using a modmod. When it is not done, it can waste a good chunk of bug killing time.
 
This seems a bit extreme. What's wrong with modmods? If you find a bug, you can still report it here. Just make sure it's specific to FFH and not whatever modmod you're playing. In fact, a lot of modmods are created to fix the bugs you're reporting. Turinturambar made a fantastic AI modmod to help the computer players not tech like imbeciles. My modmod came from minor annoyances; demagogs not getting the proper grade of weapons when they're created, Illians having an economic crash because snow doesn't give +1 :commerce: next to rivers, etc. A handful of modders made special versions because instead of complaining about bugs, they decided to do something about it. So don't think that playing modmoda\s is giving up. At least look into them before you compare them to something as awful as... vanilla civ.

I have not compared anything. What I said was "perhaps I start playing modmod, or --- forbid, vanilla civ instead". The word I left out was God.

People have informed through the various versons and through the years that you shouldn't mess "the official bug thread" with modmod stuff, there are other areas you can post that rather than here, so why should I post modmod bugs here, I am no programmer, I have no idea what generates a bug or whats not.

Perhaps you should step down from that large horse you are sitting on Rystic:spank:

But, sure I will not post anything more, the chance that I stumble across -------- is just to great.

(Oh, what could the word I left out be)
 
If you don't have a bug to report, please don't post in this thread.
 
This is a mostly a cosmetic bug, but I couldnt find the so-called "cosmetic bug thread";

I have ffh .41, patch b; (no modmods or anything of the sort)

The leaderheads are very messed up, sometimes mixed with pieces of pictures of other leaderheads, if they arent alredy hidden by some odd geometrical "static";
I've also noticed that unit animations seemed to be mixed up; I've had units (not upgraded adventurers) the show only one character at full health, while pthers with almost no helth whatsoever had three characters.

Thanks in advance for any help I can get, its a great mod.
 
This is a mostly a cosmetic bug, but I couldnt find the so-called "cosmetic bug thread";

I have ffh .41, patch b; (no modmods or anything of the sort)

The leaderheads are very messed up, sometimes mixed with pieces of pictures of other leaderheads, if they arent alredy hidden by some odd geometrical "static";
I've also noticed that unit animations seemed to be mixed up; I've had units (not upgraded adventurers) the show only one character at full health, while pthers with almost no helth whatsoever had three characters.

Thanks in advance for any help I can get, its a great mod.

You need to redownload the main mod (the big 300meg full install) and reinstall it to fix that issue.
 
I am trying to remember... but I think some of these happen during events. usually associated with a mana node... IF they built the infernal grimore and are ACTUALLY using it to cast spells then that could have done it as well. To get the "Infernal" units all it is needed is for a corresponding normal unit to get the demon trait/race. And the grimore and a few events will do this (not to mention some dungeons).

Neither civ had the grimoire. This has never happened to me when I used it in the past (my units got the demon promotion, but they didnt turn "Infernal").
 
Hi

My game crashes if I choose dwarfs civilizations.

I'm used latest updates. Civ BoS 3.19 FFH .41b.

What could it be?

II format my PC and download everything again. It's the last version. (My previous download have the same problem).

Thanks
 
Hi

My game crashes if I choose dwarfs civilizations.

I'm used latest updates. Civ BoS 3.19 FFH .41b.

What could it be?

II format my PC and download everything again. It's the last version. (My previous download have the same problem).

Thanks

We will need more details. Do other civilziations work? Are you picking the Khazad or the Luchuirp civilization?
 
Awesome job of FFH2 Kael and everyone... thanks for such a great game.

Others have reported it, but I thought I'd add to the list. I was using BTS 3.19 and FF2 .41b, and the adaptive trait did not work, nobody would research religion, and crazily enough not even education and mysticism. Subsequently all the civs would fall behind in science and I would dominate the game.

I rolled back to BTS 3.17 and FFH .41a and the adaptive trait problem was fixed, but not the others.

Has anyone not had these problems? Is there a modmod that I should acquire that would help?

Thanks everyone.
 
The FfH2 installer that is currently being supplied via the download link from the first post of this thread is an older version (the 374,664 KB version). Some users were experiencing CtD problems with that version, which were resolved when the newer (376,681 KB) version was made available. Users who download the version currently available may again experience problems which have been resolved in the newer version of the installer.
 
Awesome job of FFH2 Kael and everyone... thanks for such a great game.

Others have reported it, but I thought I'd add to the list. I was using BTS 3.19 and FF2 .41b, and the adaptive trait did not work, nobody would research religion, and crazily enough not even education and mysticism. Subsequently all the civs would fall behind in science and I would dominate the game.

I rolled back to BTS 3.17 and FFH .41a and the adaptive trait problem was fixed, but not the others.

Has anyone not had these problems? Is there a modmod that I should acquire that would help?

Thanks everyone.

Yes, the first post of this thread always has the details on the latest unreleased patch (patch 0.41c right now) along with the list of the things it fixes. This issue is in those fixes.
 
First, sorry for my english, I read well, but I write very badly.

Well,

I have a clean installation. Neither trophie complete or scenarios map complete.

I jump directly for Barbarian assalt scenario. I notice now that Ljosalfar the only civ DON'T crash the game. The others civs crashing the game. (Civs in options for Barbarian assalt scenario)

Thanks for answer!
If you miss something I will try write better.
:)
 
First, sorry for my english, I read well, but I write very badly.

Well,

I have a clean installation. Neither trophie complete or scenarios map complete.

I jump directly for Barbarian assalt scenario. I notice now that Ljosalfar the only civ DON'T crash the game. The others civs crashing the game. (Civs in options for Barbarian assalt scenario)

Thanks for answer!
If you miss something I will try write better.
:)

It will be fixed in the next patch, thanks!
 
Patch C looks good! cant wait for it to be released already :)
 
Patch C looks good! cant wait for it to be released already :)

I agree and I must shamefully say:blush::twitch: I am glad Kael is taking a break from his book to fix some of this stuff the official patch broke. Thanks Kael... Oh and I cant wait for the book. If no publisher takes it I would be happy to bid on a copy at E-bay. Buy it now would do you wonders...
 
Hi,

I just defeated Hyborem and killed the hero too, but did not receive the trophy.

Cheers,
J
 
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