FfH2 Bug Thread

Turn all graphic settings on low, including anti-aliasing.

It's a common error late game when the computer runs out of RAM or graphics memory. Setting settings on low will give your more memory to run with.

(FYI, I always play on low settings. Faster turns & better games).

Thanks! I have done so and the game has only freezed one time. How do you turn off anti-aliasing? I did not see that anywhere.
 
Thanks! I have done so and the game has only freezed one time. How do you turn off anti-aliasing? I did not see that anywhere.

It should be right above the graphic settings (where you adjust it high to low). Set it to 0.
 
I've tried to change my path, but every time I get to turn 510, I crash during the npc's turn. I was pessimistically expecting a problem when Mishabber finished building, but that's two turns off.

And the Tower of Mastery is 30 turns off.

This is my second blocked game in a week. sigh...
 

Attachments

In CustomFunctions.py, function exploreLairBigGood, this line appears:

Code:
			lList = lList + ['ITEM_JADE_TORC', 'ITEM_ROD_OF_WINDS', 'ITEM_TIMOR_MASK', 'PRISONER_ADVENTURER', 'PRISONER_ARTIST', 'PRISONER_COMMANDER', 'PRISONER_ENGINEER', 'PRISONER_MECHANT', 'PRISONER_PROPHET', 'PRISONER_SCIENTIST']

I assume that's supposed to be PRISONER_MERCHANT, not a naughty Frenchman ;).
 
BUG: I am Hippus, I have just discovered Horse Riding and built a stable and can build Horsemen but I've no access to Horses resources.
 
...
14. AI: New build orders (from Better Economic AI by Turinturambar)...

Does that mean that you fixed the slowdown? When I enabled that in Rise of Darkness is was called over ten times a turn for each unit (including non workers) and FF has the same problem.
 
I've tried to change my path, but every time I get to turn 510, I crash during the npc's turn. I was pessimistically expecting a problem when Mishabber finished building, but that's two turns off.

And the Tower of Mastery is 30 turns off.

This is my second blocked game in a week. sigh...

Grantor,

I loaded your game, no crash. If the crash repeats for you, you probably should try settings that take fewer resources. You have a late game with lots of units, a large map, burning terrain, the AC has hit 100, etc. You may want to try to reduce graphics. But there is no game bug.

Best wishes,

Breunor
 
I did fall from heaven on my friend's computer and it was awesome but on my computer it won't download. it says it has installed on my computor but it won't open saying exactly " windows cannot find 'C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Civilization.exe' Make sure you typed the name correctly, and then try again," all other versions of civilization work fine and I didn't type in the first place. when I tried it from another site it said it wasn't a " valid windows 34 application". I run windows 7 ultimate
 
15. Infernals blocked form building health buildings (will help noob players and the AI).

nooooob :3 And yes, I think it is a great idea ^_^ (also clears up an excessively cluttered build que)

as only valid choices should be allowed.
 
I was just playing a game as the Clan of Embers, and the Sidar attacked me right after I got Way of the Wicked and switched to Slavery. I got 5 slaves; not unusual. What was unusual was that they weren't human slaves, but Orc slaves.
 
Haha! Thanks Kael!

Back to the slave bug, I just killed some Lanun soldiers. I got more Orc slaves in return. Unfortunately, the game consistently crashes on turn 270, so I can't do further testing.
 
Does that mean that you fixed the slowdown? When I enabled that in Rise of Darkness is was called over ten times a turn for each unit (including non workers) and FF has the same problem.

The short answer is yes.

The long answer is that because AI workers built mana nodes, but human players had to use their adepts for it I had to change around the order of build checking. The first check in the "new" system was the player check (so i could apply different logic for humans as compared to the ai). The player check was alos where the python canBuild process is called from.

Meaning that all units, regardless of if they were workers or not, ran the python canbuild check.

Sephi added Ai so that Ai mages can upgrade nodes. So we no longer need the "cheat" of allowing ai workers to upgrade nodes for them. Since that is in I can put the canBuild process back in the right order (which checks to see if the unit can even build the improvement before going on to run python checks) and we will have much fewer python checks.
 
Very nice.

In my version I like to make Metamagic and Dimensional Mana harder to come by by making ordinary adepts unable to build those nodes to offset the increased strengths I gave their spells. I also like to let only Auric and Priests/High Priests of Winter build Ice Nodes. It annoying to see these limitations apply only to me and not the AI.
 
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