FfH2 Bug Thread

Which is why, in general, it's better to avoid jokes which could easily be taken as insults. More latitude is given if you follow it immediately with a smiley of some sort.

Obviously this joke was written by a complete amateur.
 
With patch i, the terraform-automation for Priests of Leaves (PoL) seem to have been removed, not fixed. I have two saves, one with a game initialized with patch h then played some with i, and one started with i and a PoL WB'ed into it, but neither shows the automation-button for the PoL.

Edit: Hmm can't seem to upload them atm, will get back on that.
 
Is there a location where I can download older patches? Specificaly patch g? I am trying to get a friend into playing FFH2 and I know patch g was multiplayer stable but can not find a place for him to download it from. Thanks.
 
I saw that my changes to iAIWeight XML tag in Civicinfos haven't been merged. Not sure if this is intended or an oversight so I post it here.

another thing missing, I changed which free techs the AI gets in handicap info. (agriculture instead of ancient chants on prince for example)This could explain why some people report that the AI is vulnerable to barb attacks early.

also changes to aitrademodifiers for mana resources and aiweights in unitinfos (both XML)
 
I saw that my changes to iAIWeight XML tag in Civicinfos haven't been merged. Not sure if this is intended or an oversight so I post it here.

Your XML changes don't seem to be merged at all.
 
Didn't read as one, but who knows. Internet message boards make it hard to tell.

It may have been meant as a joke, it may not have. On the other hand, it is rather true, as something like that is something that someone who has learned any programming language (C++, Java, Python, heck, even matlab) would be able to quickly see and realize "Hey, this isn't going to work right". Even if you sit down for just a second and look at it, as long as you understand how for loops work, you will realize that "Hey, this isn't going to work right". Therefore, what he said was completely accurate - the person who wrote it was a complete amateur, who had no programming experience. This is not a slur on that person, though it may not have been very tactful to say it.

On to the real reason why I'm posting though, playing as Cardith Lorda in multiplayer, (other human is playing the Ljosfalter), we are getting OOS's every 5-10 turns, starting on turn 50. We've made it through about turn 200, but gotten sick and tired of it. I will test tomorrow to see if its the 3-ring thing that is causing the OOS's (basically, cardith will be banned), as that is what appears to be not allowing us to play FFPlus as well atm.

-Colin
 
Python error after reloading a saved game.

Traceback (most recent call last):
File "CvGameInterface", line 313, in AI_PermDefensePromotion
File "CvGameUtils", line 4792, in AI_PermDefensePromotion
UnboundLocalError: local variable 'iBestSpell' referenced before assignment

Also something strange never seen before path H ... when selecting the next Tech to research, it looks like the list is cleared but it falshes back for a bit before closing.

Edit: Kael has pointed out that this Python error was corrected in a previous version 41h
 
Me and a friend of mine have OOC problems in MP. Its a real problem with patch "i" nothing we used to do to get over this works anymore.

Reconnecting.
Deleting cache manually.

Also if anyone knows of another way to try and bipas OOC problems... we are more then willing to hear them :(
 
didn't find this mentioned. new game patch I, on turn 3 a goblin fort is simply vanishing. this has actually happened a couple of times now(not always turn three, but randomly during the game), but this is the first time i really checked it out. ran the game three times now just to make sure, every time, without being looted it just disappears. no spells are cast(for the horde) or anything. just poof.

*seems* to be only goblin forts.
 
Therefore, what he said was completely accurate - the person who wrote it was a complete amateur, who had no programming experience. This is not a slur on that person, though it may not have been very tactful to say it.

-Colin
Making a stupid mistake isn't the same as being stupid. Just because it's obvious from looking at it that there's a problem doesn't mean the same person who wrote it wouldn't have noticed had they been paying closer attention. People make mistakes... why not just point them out, and refrain from speculating as to why the mistake was made?
 
Making a stupid mistake isn't the same as being stupid. Just because it's obvious from looking at it that there's a problem doesn't mean the same person who wrote it wouldn't have noticed had they been paying closer attention. People make mistakes... why not just point them out, and refrain from speculating as to why the mistake was made?

Because I didn't need to speculate.

Just to stop this thread from getting cluttered with even more offtopic stuff: It was a joke. The person who wrote the original code was me. Sephi took it from my better economy mod when he started making his wildmana mod, I fixed the error in my next version, but the fix did not make it into the version that was merged with base ffh.
 
The unhappiness from the bard event isn't intended to decrease by one each turn. It takes many turns (10? maybe? I'm not sure of the exact number of turns) for each decrease. If you take the +5 unhappiness it will be with you for a while. (This is not a bug report, but a response to the previous post.)
 
Bug one:
In a game with my friend, a FoL disciple randomly spawns in one of my cities and causes an OOS (no, I did not research Way of the Forests).

I am playing the Calabim as Flauros. The disciple spawn happens on the next turn (see attached save). Even if the spawn is supposed to happen, it still causes an OOS.

*edit* I fixed it by deleting the FoL disciple, saving and reloading. No problems thereafter. Just annoying.

Bug two:
It would seem that melee shock promotions for blood pets (and possibly warriors for that matter) do not apply to goblins.

In screenshot 0003 you can see that my warrior's 80% bonus against melee troops does not apply to the goblin.

As far as I am aware, goblins are melee troops, no? :confused:
 

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Okay, but that still makes no sense :D They're not ranged, therefore they are melee troops, regardless if they are recon or not.
 
There is a UNITCOMBAT_MELEE, and a UNITCOMBAT_RECON, they are different. Pro of being Recon is for example that anti-melee doesn't work against them.
 
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