So I just played a LAN game in patch i yesterday. It OOS'd in about 50 turns, but the OOS warning was flickering on and off, the synch number changing each flicker, for a solid minute before it decided that yes, it was OOS.
But before that was pure awesomeness. I was playing Kandros Fir, and Charadon started in the same tile as me. So the stack on my initial turn was:
Lucian (Charadon), Warrior (Charadon), Warrior (me), Scout (Charadon), Settler (me).
His settler was nowhere in sight though. I sent one warrior to watch him, he didn't move very far before I saw his capital spring up 4 squares away from mine, just out of sightline in a choke point between my mountain valley and a tiny ice valley with no exit.
He left his capital undefended, so I simply sent a warrior in to destroy the Doviello civilization. My capital was undefended, and I had Requires Complete Kills on, so Lucian and a warrior and a scout were still a mere 3 squares away from my capital. They sat there, fortified, doing nothing for the next few dozen turns until I sent a warrior down to kill them all one at a time.
Even when the warrior had 0.5 Strength left, Lucian refused to attack him, waiting patiently for him to heal, promote himself until he had a 70% chance of beating Lucian, and slaughter the entire Doviello civilization single-handedly.
So... yeah. The AI seems a little hokey when it's losing, the civilization placement seems BROKEN somehow, and his capital was in quite possibly the WORST starting location I've ever seen: 3 squares to the north and it'd be ideal for growth, 3 squares to the east and it'd be trapped by my expanding culture but at least it would have 8 furs and 3 deer and a river, but he compromised and chose THE worst location, having only 4-ish squares of non-mountain in his borders, instead.
Out of syncing a short bit later was disappointing, though. It happened after Acheron appeared in one of my huiman friends' former cities, a couple turns later. Maybe the fire/sudden burst of barbarians had something to do with it....
....or maybe the OOS has been fixed in the patch, I don't know, she had to sleep so we didn't try again.