[to_xp]Gekko;8835668 said:sweeeet, thank Kael!!
I just wanna ask, why didn't you like Esvath's regular vampire?
Did you mean to use the Vampire Lord button for both Vampires and Vampire Lords? It is a bit confusing that way.
No ferretmen racial promo? What a pity.
...though it does bother me a little that if you capture a human scout as the Kuriotates it will turn into a rat.
well thanks
i should be studying anyway
Heres a CtD save using patch J if its still useful. Just hit enter and after a couple ai units move it crashes.
I tried a variety of things(changing system resources, config settings, removed the unit that seemed to be moving) and nothing helped
I see that K is up so I'm going to load that now and start a new game.
thanks for a wonderful mod,
tom
Hi,
I have attached a savegame (still using patch j). Where the game goes into a loop after I finished my turn 148.
The game is just running (not crashing) but somehow it does not seem to reach turn 149.
41k
Do Luridus and Vicar share the same unit art?
<TEXT>
<Tag>TXT_KEY_UNIT_HELP_DELAYED_CASTING</Tag>
<English>Casting %s1_Spell (%d2_TurnsRemaining [NUM2:Turn:Turns] Remaining)</English>
<French/>
<German/>
<Italian/>
<Spanish/>
</TEXT>
<TEXT>
<Tag>TXT_KEY_VOTE_ENLIST_THE_NIGHTWATCH</Tag>
<English>Enlist the Nightwatch[COLOR="Red"][B]-[/B][/COLOR] A Nightwatch unit is provided to every member who pays 25 gold</English>
<French/>
<German/>
<Italian/>
<Spanish/>
</TEXT>
On the new unit graphic, does anybody see bugs/missing graphics? I explored the graphic folders and it seems, many folders don't contain proper dds (Malakim Archmage, Empy Priest, FoL Priest, OO Priest, RoK Dwarf both High Priest dan Priest). Do these units look okay in the game? If not, probably because of the missing dds files.