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thats what he played ;-)Fall from Heaven 2
Version 0.41j
thats what he played ;-)
I don't understand this post. Isn't that what I said?
Try this. Bug cause in the spoiler text.
Spoiler :It was caused by a hidden Sidar horseman south of Zarla. Unfortunately, taking away the hidden promotion won't stop the WoC. I deleted the unit.
Best wishes,
Breunor
Thanks! I can repro this with a new game fairly consistently (if it's interesting - not sure what goes into that kind of repro).
Slightly related and probably noobish question - what does WoC stand for? I get the gist from the context, but can't guess what it literally stands for.
hi,
My current game always crashes when I continue to the next turn.
It's very annoying because I was about to start an extreme war against my biggest neighbour which has build up a very large army over the centuries, and each turn takes up to 10 minutes (real-time) to calculate the others moves, so I spent quiet some time to get up to that point ;-)
Can you please take a look and try to debug it, so I can try my luck with that war? ;-)
Thx!
great, you can find the original save file attached to this posting.
Inbetween I tried to change things by declaring war, but it still crashes during next turn ;-( So, that doesn't help...
oh no... hm... if that's just a resource problem, is it possible to somehow assign more memory (or whatever) to the Civ programm? any trick, configuration, ...?
thx for checking anyway ;-)
There's no adjustment that you can make to your computer to prevent these WoC errors. They are not caused by insufficient processing power or memory or storage space. They occur when a bug causes the game to enter a processing loop that takes a longer to complete than you are willing to wait (including the possibility that it may never complete).oh no... hm... if that's just a resource problem, is it possible to somehow assign more memory (or whatever) to the Civ programm? any trick, configuration, ...?
-.-Although it is theoretically possible to find and eliminate the cause of a particular WoC error, there is no way to prevent another one from occurring. If a turn goes 10 minutes without completing, or if the wait between each turn starts averaging more than 3 minutes (which is the most I care to tolerate) then I just make a judgment on who I believe would win eventually and then start a new game.
A "true" WoC error is an infinite loop and will never finish. The trouble is that there can also be bugs that cause excess processing to occur, which can cause turns to take a very long time. Unless you let the game continue to process the turn until it finishes, there's no way to know whether you've got a WoC error or another bug that is masquerading as a WoC error. There have been some reports of people who have allowed to continue processing a game that is apparently hung on a WoC error and found that after 20m/30m/1hr/whatever the turn finally ended. The problem is that there is no way to know whether there is any point to trying this resolution, and also no way to know how long you will need to leave the game running. Practically speaking, unless one's time is genuinely worthless, it is best to simply treat any failure of a turn to end within what you consider a reasonable amount of time as if it were a WoC error.Are those loops not going to finish never? I thought their were a result of some flaw in the calculation of unit movement which once it occurs will let the turn never ever finish.