FfH2 Cosmetic Issues Thread

Thanks, Broken Hawk.

Main thing is for it to be useful to the team -- Kael's liked redlined documents in the past, so I hope this works.

I'm sure I missed some stuff, since it's such a lengthy document. But the stories were definitely a fun read.
 
please put in the fall further volcano. I actually go into world builder and make volcanoes back into mountains as soon as they appear, because I think they look that bad and horribly out of place with the rest of the terrain. The fall further ones look pretty good though.
 
I definitely missed a few things in the text file. I'm not going to upload a new redline, so I'll just post them here.

1) In a number of places, "resurrect" and "resurrection" are misspelled as "ressurect" and "ressurection." I probably didn't catch this everywhere, so best would be to fix it with Find and Replace, correcting "ressurect" and "ressurection" to "resurrect" and "resurrection," respectively.

2) Under TXT_KEY_DAWN_OF_MAN_AMURITES, "worlds" should be "world's"
 
In TXT_KEY_WB_WAGES_OF_SIN_DESC the current entry reads:
Description: [NEWLINE]New alliances ignite a religious war in the mountians of Tempus Mor. [NEWLINE]Special Rules: [NEWLINE]Defeat at least 3 players of opposing alignment.[NEWLINE]Requires: Into the Desert.

Should be:
Description: New alliances ignite a religious war in the mountians of Tempus Mor. [NEWLINE][NEWLINE]Special Rules: Defeat at least 3 players of opposing alignment.[NEWLINE][NEWLINE]Requires: Into the Desert.
 
In TXT_KEY_WB_WAGES_OF_SIN_DESC the current entry reads:
Description: [NEWLINE]New alliances ignite a religious war in the mountians of Tempus Mor. [NEWLINE]Special Rules: [NEWLINE]Defeat at least 3 players of opposing alignment.[NEWLINE]Requires: Into the Desert.

Should be:
Description: New alliances ignite a religious war in the mountians of Tempus Mor. [NEWLINE][NEWLINE]Special Rules: Defeat at least 3 players of opposing alignment.[NEWLINE][NEWLINE]Requires: Into the Desert.

In the same entry "mountians" should be "mountains."
 
All of my soldiers of Kilmorph are displayed as 3 red domes. I think I started noticing this at patch c, but I'm not really sure. I haven't had any problems with any other units that I can recall.
 
Something else I missed going through the text file.

TXT_KEY_BUILDING_NOX_NOCTIS_STRATEGY

"invisibile" should be "invisible."
 
Playing as the boy King Kuriotates, when I cast the spell Wall of Stone, no wall graphic is displayed around Settlements.
 
This is just an opinion but it seems that having the dragon slayers is kind of redundant for the Grigori. I feel this way because there are only 4 dragons in the game which all hardly ever appear during a game. The number of hero units available to the Grigori in a given game seems mismatched when going up against an ogre horde, which have the same base strength as heroic dragon slayers. I think the Grigori should have more national units, stronger champion units, or something of that sort.
 
Govannon's 3d model looks like it's about to flip the middlefinger. I find this extremely offensive and I demand that it be changed. :lol:
 
[to_xp]Gekko;8350316 said:
Govannon's 3d model looks like it's about to flip the middlefinger. I find this extremely offensive and I demand that it be changed. :lol:

I agree. He should already be flipping his middle finger. :mischief:
 
Playing a game as the Doviello, 0.41d.

In the Tech Tree, when you mouse over the icon for Sons of Asena in the box for the Mining tech, the mouseover says "Cannot upgrade to this unit type." That's incorrect, since you can, so should be deleted from the mouseover. Same is true when you mouse over the Battlemaster icon in the box for the Iron Working tech.

Separately, when you select a Doviello worker and mouse over the "Upgrade" box, it reads "Cast (Upgrade to Warrior)." Should read "Cast (Upgrade to Beastman)."
 
The Doviello don't use the normal upgrade mechanic for upgrading units. They have a "spell" that the unit casts, which costs gold and is available anywhere. This allows them to upgrade units in the field, instead of needing to return to a friendly city to upgrade. Units can't upgrade, in the technical sense of the term, to Sons of Asena.
 
The only other place in the mod where I've seen the "can't upgrade to this unit type" language is when you truly cannot upgrade to that unit type. The Clan's Ogre units are an example, since they have to be built from scratch and can't be upgraded from lower-tier units.

So while the Doviello upgrade mechanic allows them to upgrade their units in the field, you nonetheless CAN upgrade to Sons of Asena and Battlemasters. Having the text say otherwise is confusing.
 
Technically units can't be upgraded to Sons of Asena or Battlemasters. For example, if the Elohim capture a Doviello city they may be able to build Sons of Asena or Battlemasters in that city, but they won't be able to upgrade any units to them. They won't even be able to upgrade Sons of Asena to Battlemasters.

The Doviello get around this limitation by being able to upgrade-via-spell.

The "Cannot upgrade to this unit type." text is added automatically, by the game engine, when a unit is set so that it can't be upgraded to. The game engine doesn't recognize that the upgrade-via-spell performs the same function as normal upgrading, and so it is ignored when determining whether to display the text.

The upgrade-via-spell mechanic is necessary, even though it creates this confusing situation, because the normal upgrade mechanic requires that the unit be in (or around) a friendly city to work. I agree that it would be better if SoA and Battlemasters didn't display the "cannot upgrade" message (when controlled by a Doviello player), but I suspect that removing it would be complicated.
 
@Emptiness:

I didn't know that about how the game engine works to automatically add the text, thanks for the explanation. I just reported it because it seemed to be the kind of issue that properly should be reported in a thread devoted to cosmetic issues. If Kael and the team can figure out some easy/painless/simple way to fix it, I think that would be helpful.

EDIT:

One other thing in the text file:

Under TXT_KEY_BUILDING_PLANAR_GATE_PEDIA, "dependant" should read "dependent."
 
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