The Age of Ice is over, and the Ljosalfar awaken from their long slumber only to discover in horror that their beloved forests have perished in the long winter. Led by the Archmage Thessa, they vow to restore the verdant glory of their homeland that once was, no matter the price...

Map Settings:
FFH2 patch 0.30k
Pangaea (deforested)
Immortal
Normal Speed
No Vassal States
Variant rules:
All victory conditions are enabled, but we cannot win the game unless all territory 10 spaces or less from our starting position is cleared of Ice/Tundra/Desert and all non-special titles are forested. Hyborem, as a force of destruction, must also be defeated if he enters the game.
Generally, read the Civilopedia entry on Thessa. We will play accordingly.
Roster:
Uberfish
Stuge
Darrelljs
Morganknight
Ozbenno
1 more spot
Feel free to open the save, move the scouts and comment!

Map Settings:
FFH2 patch 0.30k
Pangaea (deforested)
Immortal
Normal Speed
No Vassal States
Variant rules:
All victory conditions are enabled, but we cannot win the game unless all territory 10 spaces or less from our starting position is cleared of Ice/Tundra/Desert and all non-special titles are forested. Hyborem, as a force of destruction, must also be defeated if he enters the game.
Generally, read the Civilopedia entry on Thessa. We will play accordingly.
Roster:
Uberfish
Stuge
Darrelljs
Morganknight
Ozbenno
1 more spot
reverend oats was the first reserve for this, so first grab of Conroe's spot is yours (followed by Immaculate, Imhotep, Madtown, r_rolo1 and Monkeyfinger)
Feel free to open the save, move the scouts and comment!