Thessa commanded that we should first settle near the Remnants of Patria to learn all the secrets we could of the ancient empire, and the great migration began. As we arrived at the hill we'd originally planned to set up camp at, a foraging party reported sighting corn to the west, and so we delayed the founding by a second turn. We settled Hyll near the western boundaries of what was once the Great Forest:
Our scouts then made contact with the local villagers, who were awed by our return. They taught us the secrets of Agriculture and gave us 57 gold. We reorganized our government along Agricultural principles.
Further scouting revealed two more friendly villages which taught us Fishing and gave us a rough map of the east. Our scouting parties made contact with the Sheaim to the west and Khazad and Bannor to the east but we haven't heard anything from them in years and fear they are lost. The Dwarves seemed all too happy that their underground kingdom had been untouched by the Age of Ice, and we fear they may plan to take advantage of this to expand into our ancestral lands.
Due to the lack of wood, our sages spent many turns researching the art of Crafting from local materials so that we could build Wineries, and learning the human arts of Mining as we had passed a source of gold on the way to our first city.
The council decided that if the dead Duke had wanted a monument to himself, he would have decreed so in his will rather than donating the money to the people. The money was therefore saved to fund future research.
We sent two groups of Warriors to clear the area around the Tomb of Sucellus for our second city. They were victorious in several encounters with vicious goblins and Evermore was founded without further incident. The Elephants in the area did not attack us.
Here is a map of the east showing two of our rivals' positions and a possible spot we could claim territory.
OOC version:
settled even further west, two turns late, to get the corn, 3rd ring incense and 3rd ring whale. Not too bothered about the sheep or pigs for now as I think we would want to skip AH if possible in order to try and rush Fellowship. The first two default city names were swapped for obvious reasons.
build warrior - worker - warrior - warrior - settler
2 scouts eaten by lions, this is a rather weird pangaea as it looked like we were on a peninsula but there are other civs on both sides. We have a lot of resources, but so do other civs. Lots of incense around, no reagents.
other options from that event were: free obelisk in the city (sucks it's our capital), +1 happiness 20 turns
Stuge is up.
I played 50 to get us to the founding of our second city, take 25 or so until the tech rate speeds up at your discretion. Writing turn reports in a roleplaying style is optional.