104> I look at eveything I have been handed. I switch our research by popular demand to Way of the Forests. I maximize science in all of our cities and commit to playing until we found the Fellowship of Leaves (about 25 turns.) We have a large army which is already draining our coffers at a fair clip. So besides an extra hunter, I decide to focus on infrastructure for a while.
109> Our healed and promoted hunter finds the Barrow and dispatches it in short order. Our skeleton problem is resolved for the moment.
111> A barbarian city, Alhepter, spawns on our western border. The position is not terribly bad for us...so I start massing our might that direction and wait for the city to grow a little. Tebryn appears to have a similar idea, but doesn't send nearly the force we do.
113> The Khazad demand that we cancel our Open Borders agreement with the Bannor. I have to refuse.
115> We found Yonna in the preordained desert spot. It is going to grow slowly for a time...I queue an Obelisk, build a cottage on a plains tile, and let it do its thing. Don't forget to convert this tile to plains later to remove the defense penalty...
116> Yonna wants to join the Khazad. I scoff.
122> With the founding of our new city and our continued military action, our economy is plunging drastically, so I am forced to revolt to City States and adopt Apprenticeship as well while we are at it. The changes are surprisingly effective.
125> Tebryn weakens Alhepters defenses considerably and we sweep in behind him and claim the spoils for ourselves. A willful student disrupts a Sheaim Mage Guild.
128> Catacomb Liberalis is built somewhere else.
129> the Fellowship is founded in Evermore, and I revolt to FoL.
130> Our free disciple is en route to Yonna, the burst of culture religion would give it, will make it a very productive city much quicker, unlocking the nearby Copper and Cows. The other option is to use it to spread Leaves to the Bannor...Both ideas have merit and should be discussed.
A Great Sage will complete in Hyll next turn and should be sent to Evermore. We should also plan somewhere down the road to relocate our capitol there as well. Remember to turn off the sage specialist in Hyll once its done. It should be a mere production city from here on out.
Building roads to connect our trade network to the Bannor, Khazad and Sheaim would help our trade immensely and we are very close to all three. The Bannor are pleased with us.
Evermore and Bruti both have a large stockpile of GP points.
Our proposed tech path is Calendar>Festivals. We have so many good things to hook up with plantations and the markets will help our economy so much. Getting a Carnival or two built soon will let us start focusing on getting a Great Bard for our shrine. (Temples of Leaves will help us with this as well.)
Afterward, we may want to do a quick segue for Bronzeworking before going Philosophy>Priesthood...the added boost to our military strength will help detract would be conquerors...
Anyway, best of luck.