I played from Stuge's save as suggested, taking 10 turns to build up more tier 4 units. During this time, privateers obviously in the pay of Sabathiel kept sinking our ships and fishing boats. This provided ample justification for restarting the war.
During the ceasefire the Bannor had made the mistake of splitting their main stack up and I encountered 3 smaller stacks of 15-20 units. Arquebuses/Cannons were the backbone of their force and they were also fielding paladins, war chariots, and heavy crossbows to try and counter our own high end units. The enemy had a promotion advantage as their units usually came out with 3 promotions, however meteors levelled the field out and our super flurry (str16 units with 13 promotions and innate blitz/first strike are better than heroes) was able to kill 3 units a turn.
Once Sabathiel started losing his good units, the piracy stopped and we were able to start reclaiming the last part of the ancient forest. I traded life mana to Alexis for body at some point to get the haste spell to speed things up. Haste + Druid entangle allows you to get up to enemy stacks/cities quickly and pound them while being safe from counterattack and I was able to shut down the pesky War Chariots this way towards the end.
Waited a couple of turns and:
Thanks for the game guys, this one was fun although in hindsight domination was inevitable given the victory conditions. Anyone want to start the thread for the Perp game?
During the ceasefire the Bannor had made the mistake of splitting their main stack up and I encountered 3 smaller stacks of 15-20 units. Arquebuses/Cannons were the backbone of their force and they were also fielding paladins, war chariots, and heavy crossbows to try and counter our own high end units. The enemy had a promotion advantage as their units usually came out with 3 promotions, however meteors levelled the field out and our super flurry (str16 units with 13 promotions and innate blitz/first strike are better than heroes) was able to kill 3 units a turn.

Once Sabathiel started losing his good units, the piracy stopped and we were able to start reclaiming the last part of the ancient forest. I traded life mana to Alexis for body at some point to get the haste spell to speed things up. Haste + Druid entangle allows you to get up to enemy stacks/cities quickly and pound them while being safe from counterattack and I was able to shut down the pesky War Chariots this way towards the end.

Waited a couple of turns and:

Thanks for the game guys, this one was fun although in hindsight domination was inevitable given the victory conditions. Anyone want to start the thread for the Perp game?