reverend oats
King
Good turnset. Bad luck with the Baron. I remember seeing Maros and thinking "aww, sh!it, nothing can get rid of him."
. To amuse myself, I attempted to reverse engineer the treantification algorithm by the order in which the units were selected. I failed. What I didn't fail to do was take some Bannor cities:
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. On the plus side, I did get the Crown of Magic Immunity (assumign I didn't lose it as well). I could not get Torrolerial or Vallus, so I got gold and map. I'd let Alexis take a stab at that stack while building Priest of Leaves and converting our unimproved mana nodes to Nature nodes, then attack in ten turns. We need those two cities to meet our SG goals. While waiting we can start Blooming our new lands.
Would be keen for a another game as always.
How about a Perpentach game done in the style of Kylearan's Irrational Isabella, where each turn the player had to adopt a different strategy, all out war, research, culture, magic etc. I haven't played an adaptive civ for a while, does the trait work better now, as it could be very useful.
What do you mean about working better?
.lurker's comment: That fits pretty well Perp persona ..... I would really like to see thatFor Perp each player could be assigned a victory condition, and keep it secret. Each player would do everything in their power to win by their route, and sabatoge the other players.

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