Final Earth Map

Final Earth Map 2016-10-05

Originally posted by computerdude113
Actually, the version Plexus has up is for Conqust, for it has the conquest resources in it, somethig that PTW doesn't have. it is also a zip file witht he conquest map in it, a .biq.
Also, the resources and civ placement are great, but I would also like to see Volcanos put in their proper spot as well as marsh. I would especially like to see the Ring of Fire surrounding the pacific Ocean.

I thought the same thing when i opened the map. Really need those volcanos and marsh. Florida would be basicly unusable :)
 
Originally posted by Plexus
Marla Singer's World Map- 3Q

From the editor of "Marla Singer's World Map- 3X", I bring you the conquests version of this legendary world map.

Additions:
All Conquests starting locations placed.
Sugar, Tobacco, Oasis and Tropical Fruit resources placed.

DOWNLOAD NOW!

i don't know why if i use all civs, and i act as america, my start place is madrid. if i act as spain, then start place is rome... but i checked in editor and the start places are correct

i'm using 1.00 US C3C in a Traditional Chinese Windows XP
 
Because. Spain is seafaring and will switch places with not seafaring civs until they are next to shores.
Like them, I think in this map, Vikings don't start near the coasts and also switch places.
To Fix this make Viking start in their real capital (east part of sweden coasts, right in the middle like all world maps). And Switch in city names between Madrid and Barcelona and move spanish start a bit north and east to barcelona on the coast.

Another fix is to change spanish traits (don't change vikings, cause it's anyway not their real start! so why working for a no real start??)
You can make spain religious commercial like befor C3C :
 
re: Marla Singer's World Map- 3Q modified by plexus.

Howcome there is no city view option in the city screen? I think it is a bug specific to this map.
It matters since the river outlay is a bit confusing, and it would be nice to know whether a city is actually placed next to a river or not, when deciding what to research.
 
I'm sorry, but your assumption is wrong. No custom scenerio for C3C has City View or for that matter palace View enabled. This map is perfect, there is no bug.
 
OK I'm doing something really stupid, I'm sure, since no one else has posted this problem.

When trying Plexus' map with C3C I get an "invalid type" error when I run the "correct start positions" program. I'm sure I've followed the instructions properly.

In fact, I get the same error if I try Marla's last version of the map, though I expected an error there, since it wasn't designed for C3C.

Any ideas?

PS Also noted that I can't edit Plexus' map with CIV EDIT
 
There should be oil in Indonesia. It was the main reason why Japan wanted the Dutch Indies so badly. And still today Indonesia is member of the OPEC.
 
Originally posted by The Art of War
On Marla's v1.29f map...I can't get it to open..is it a .zip file?
just rename it to something like "blablabla.zip then you can open it.
 
Ok iam working on marla's map i brought it up to date with c3c and i have added Some New civs with the correct starting locations I have added Australia, Canada, Mexico, Iraq, Saudi Arabi, Iran I aso plan on adding the South American Coutries into the S. American Union

I have also renamed several Civs Americans-U.S.A. Egland-Great Britian. I have 2 differant versions to play one is the world Starting @ 2000 with all techs given and the other is the regular tech advancement.

I am also think about Adding an International Terroist as a civ or just placing large abount of barbarian camps in middle east, S.E. Asia South America and in North Africa, If i add them as a civ i will make all western civs always at war with them civs like Egypt,Iraq, Iran, and Saudi Arabia Will have a choice of peace or war.

Each civ will have the leaderhead of their current leader if i can get all the ones I need if any one wants to help i need a lot Bush,Tony Blair, Saddam and all the ones for all of the leaders of all the default civs as well.

I would like to suggest a change to marla if she's out there your map is great you realy bring out the shape and u make the details of each major area look realistic except in the mediterrian and spain. Italy is to small to give the roman a good start off spain is to small for the portaguses and the spanish to fit in. I fill that the mediterrian is not repersented well.
 
Does anyone have a version of this map with all the nations from Play the World added in ? I can't figure out how to add them at their correct starting positions.

Edit ; Nevermind found it.
 
Hi all,

I'm new to civ3 and was just looking at Marla's map. I did some research on the location of earth mines and I thought it might be of use to map-makers. I will have a bit of a focus on South America since I was thinking of playing a game there.

Also I was thinking that whether or not to put a resource on the map should depend on the ratio of resources there relative to the global supply. Yes, there might be a bit of oil in Southern Argentina but it is so little that it doesn't make sense to put an oil resource for Argentina on a map of this scale.

Uranium:

http://www.worldenergy.org/wec-geis/publications/reports/ser/uranium/uranium.asp

Breakdown by continent:
Africa:613
North America:704
South America:171
Asia:819
Europe:303
Middle East:0.5
Oceania(Australia):670

Thus South America ought to have Uranium in the Mid-eastern region of Brazil. The site states they are loacetd in Mianas Gerais and Bahia, which are in the middle eastern area of Brazil: http://www.brazil.org.uk/maps/brazilamerica.htm

This link has a map with the location of uranium mines in Australia:

http://www.world-nuclear.org/education/mining.htm


Coal:

http://www.worldenergy.org/wec-geis/publications/reports/ser/coal/coal.asp

Breakdown by continent:
Africa:55,000
North America:257,000
South America:11,900
Asia:252,000
Europe:312,000
Middle East:1,710
Oceania(Australia):82,000

Thus, South America probably ought not to have any coal by the proportionality principle. Neither should the Middle East. This would force players in those regions to obtain the resource elsewhere.

Crude Oil:

http://www.worldenergy.org/wec-geis/publications/reports/ser/oil/oil.asp

Breakdown by continent:
Africa:76,000
North America:65,000
South America:93,000
Asia:60,000
Europe:70,000
Middle East:680,000
Oceania(Australia):4,200

Thus ,South America should only have oil in Venezuela. As can be seen from their charts that is the only region in South America with sginificant amounts of oil. I note this because I saw a map with oil in southern Argentina. Yes, there may be oil there but proportionately it is insignificant.

Australia shouldn't have any oil.

Oil Shale:
http://www.worldenergy.org/wec-geis/publications/reports/ser/shale/shale.asp


Iron Ore:

http://minerals.usgs.gov/minerals/pubs/commodity/iron_ore/340302.pdf

World Mine Production, Reserves, and Reserve Base:6
Crude ore Iron content
Mine production Reserve Reserve
2000 2001e Reserves base Reserves base
United States 63 60 6,900 15,000 2,100 4,600
Australia 168 160 18,000 40,000 11,000 25,000
Brazil 195 200 7,600 19,000 4,800 12,000
Canada 35 35 1,700 3,900 1,100 2,500
China 224 220 25,000 50,000 7,800 15,000
India 75 72 2,800 6,200 1,800 3,900
Kazakhstan 16 15 8,300 19,000 4,500 10,000
Mauritania 12 10 700 1,500 400 1,000
Russia 87 88 25,000 56,000 14,000 31,000
South Africa 34 35 1,000 2,300 650 1,500
Sweden 21 20 3,500 7,800 2,200 5,000
Ukraine 56 55 22,000 50,000 12,000 28,000
Other countries 77 75 17,000 38,000 10,000 23,000
World total (may be rounded) 1,060 1,000 140,000 310,000 72,000 160,000

Aluminum/Bauxite:

http://www.world-aluminium.org/iai/stats/formServer.asp?form=2

Breakdown by region:
Africa:1,545
North America:6,973
Latin America:2,350
Asia:2,489
West Europe:4,215
East Europe:3,868
Oceania(Australia):2,174

Thus, it seems all continents ought to have some aluminum. Further note:

http://www.world-aluminium.org/production/mining/index.html

"There are numerous bauxite deposits, mainly in the tropical and subtropical regions, but also in Europe. "

I hope this may be of use to map-makers in accurately placing resources.
 
taylorray1 said:
Ok iam working on marla's map i brought it up to date with c3c and i have added Some New civs with the correct starting locations .
:worship:
I would love to get your mod of Marla's map. I play C3C so I can't use her map and I am too sick to be able to copy it square for square into the new format. :thanx:
 
NP300 said:
I hope this may be of use to map-makers in accurately placing resources.

If you are sure your data is correct -you should post it as a seperate topic. That way other world map makers will get to see the information.

Ask Thunderfall where to post it - to make it available to all interested parties. :)
 
Great map.
But how do I fix the problem with switched starting locations (only seafaring that I know of)? Should I use some tool to correct the locations after starting?

(I'm playing C3C)
 
Azeral said:
is there a DyP version of this map outtt???

I've been working on such a thing for otherwise vanilla CivIII off/on (more off) for about 6 months. The fact that nobody's answered you until now, shows me one thing: making realistic scenarios is one really difficult thing, in that its extremely tedious...

I've been looking high/low through the forums, taking a bit o' this and a bit o' that....

Succinctly, I took Marla's latest, and then imported DYP rules, modified geography - using DYP with an atlas as adjunct - in a few geographical areas (although its essentially Marla's World), and conducted intensive research concerning placement of resources (especially the DYP ones), modified rules such that a few certain resources are civilization dependent. :mischief:

As you know, Civilization is a highly efficient vacuum of free time. Considering that I'm an avid Falcon4, F1 2002 and SubCommand afficianado (with all available patches and mods implemented and integrated), I've found that I have to stay away from CivIII as much as I can; IT JUST SUCKS TOO MANY HEART BEATS OUT OF MY LIFE THAT'S WHY!!!!

:scan:

Every time I get into CivIII for even the littlest thing - oh just this one little tiny miniscule thing - several days end up having elapsed when I come up for air again. :crazyeye:

Sheesh. :rolleyes:

Even so, I still can't stop thinking about CivIII. Recently I was watching a show about the Anasazi indians on TV. Guess what? I began thinking about how to incorporate their civilization into CivIII (especially since the world I'm making will not have the Americans in it). All other MAJOR civilizations in their sigifiicantly accurate starting positions will be represented however. Frankly, I view Americans as being a late appearance onto the scene. Quite frankly, I'm toying with the idea of allowing the F-15 for any civilization that achieves American status (how to implement that isn't even being debated yet). Suffice it to say that the Americans are out, and EVERYBODY else is IN.

Anyways, the post-alpha stage of my MarlaDYP World is within sight (meaning I'll be able to after about 6 months of development actuallly launch the first game). Maybe "being American" will become a civilization advance to a government change: constitutionally limited democratically elected representational republic. Like I say, version 1.00 (after beta release).

P.S. Frankly I believe that the Anasazi deserve inclusion as an original civilization before the Americans. However, both those issues will be dealt with in version 1.00. IMHO, due to the dearth of scenarios for DYP anything, I believe that a few CivIII fans might appreciate cutting their teeth on even a beta scenario.

P.S.S. the worst difficulty in creating the Marla flavored DYP scenario, was despite all the extra squares in Marla's World, there are actually only so many of them. And I essentially had to juggle terrain, with resources ie. historical terrain with resources that would appear later. And bla bla bla, and bla bla bla and then woah, that won't work at all - roadblock - because of this and this reasons. :lol:

I imaging this scenario should prove to be quite challenging for even the most adroit at exploiting CivIII cheats (er, logic weakness/shortcomings), because its essentially geared towards historical accuracy as constrained by the resolution of the map, the specificity of rules according to the game engine logic. One thing a player will have to come to grips with is how to manipulate sitting on the worlds supply of bannanas to the exclusion of almost every other significant resource.

While I did make certain resources civilization specific (you'll have to play to find out which ones), gunpowder was one exception. While it appeared to arise out of China, I made the predominant resource to be sulphur (dependenant on nothing but alchemy). My reasoning is that saltpeter, while it originally was a true natural resource, I discovered to be actually a civilization advance of ancient antiquity. Based on my investigation into the game engine, logic and rules, I figure that sulphur eventually loses a great deal of its signifiance by the time of industrial chemistry (at which point its availability is no longer constrained by its raw form). As such, essentially gunpowder never quite becomes obsolete (and pygmies in Bora Bora who achieve technical prowess to make gunpowder - and can avail themselves to natural resources of sulphur - can do so, although, they will prove no match to the civilization that can manufacture cordite or explosive).

:cool:
 
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