Well, I've managed to finally get some actual work done on the mod, now that my unit-making has pretty much wound down (still want to do the new version of the Elvaan settler before the mod goes beta, but we'll see).
Here's what's been accomplished thus far:
Added the Archon and the Blitzball player.. Now I have an "explorer" type unit for the Hunting Falcon to upgrade to. I also added the Archon Towers (see above).
Almost all of the normal/UUs added:
Unit: Placeholder GFX:
Black Mage Plot's Oriental Enchanter
Red Mage Sorceror TOT conversion
Zodiac Kenshidoist Rob's Norman Swordsman from AD
Enterprise Airship The Brotherhood of Steel airship I made for the FO mod
Estar Soldier ND's Alien Trooper
Burmecian dragon knight Skaven Stormvermin Warrior
Puppet Plot's Voodoo Doll
Pirate Airship (Balthiers ship) V-19 Torrent Fighter
...which leaves me with only three units left to add, then I'll add the mercenary units and their associated SWs (well actually 1 will be replacing the UN, since I'm disabling the cheap-ass diplo victory, and 1 will be replacing the Pentagon, since all these SWs also function as the Pentagon), followed by the Summoned creature SWs and units.
I'm also going to try and make a Grand Vizier Razfahd LH, and do some more re-arranging of the modern-era tech tree. Once all those things are done, the mod will be released.
